class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object GPUFoliageShaderShader
static public CachedResource<Shader> shader<>():CachedResource<Shader> static public
static public Vector3PropertyName cameraPosition<>():Vector3PropertyName static public
static public FloatPropertyName yaw<>():FloatPropertyName static public
static public FloatPropertyName cellSize<>():FloatPropertyName static public
static public IntPropertyName width<>():IntPropertyName static public
static public IntPropertyName height<>():IntPropertyName static public
static public Sampler2DPropertyName positionVariance<>():Sampler2DPropertyName static public
static public Vector3PropertyName maxPositionOffset<>():Vector3PropertyName static public
static public Vector3PropertyName positionOffset<>():Vector3PropertyName static public
static public Vector2PropertyName positionUvScale<>():Vector2PropertyName static public
static public Vector2PropertyName positionUvOffset<>():Vector2PropertyName static public
static public FloatPropertyName heightOffset<>():FloatPropertyName static public
static public Sampler2DPropertyName heightMap<>():Sampler2DPropertyName static public
static public FloatPropertyName minHeight<>():FloatPropertyName static public
static public FloatPropertyName maxHeight<>():FloatPropertyName static public
static public Sampler2DPropertyName rotationVariance<>():Sampler2DPropertyName static public
static public Vector3PropertyName minRotation<>():Vector3PropertyName static public
static public Vector3PropertyName maxRotation<>():Vector3PropertyName static public
static public Vector2PropertyName rotationUvScale<>():Vector2PropertyName static public
static public Vector2PropertyName rotationUvOffset<>():Vector2PropertyName static public
static public Sampler2DPropertyName scaleVariance<>():Sampler2DPropertyName static public
static public FloatPropertyName scaleVarianceContrastScale<>():FloatPropertyName static public
static public FloatPropertyName scaleVarianceContrastCenter<>():FloatPropertyName static public
static public Vector3PropertyName minScale<>():Vector3PropertyName static public
static public Vector3PropertyName maxScale<>():Vector3PropertyName static public
static public FloatPropertyName uniScaleMin<>():FloatPropertyName static public
static public FloatPropertyName uniScaleMax<>():FloatPropertyName static public
static public Vector2PropertyName uniScaleUvOffset<>():Vector2PropertyName static public
static public Vector2PropertyName scaleUvScale<>():Vector2PropertyName static public
static public Vector2PropertyName scaleUvOffset<>():Vector2PropertyName static public
static public FloatPropertyName occupancyAmount<>():FloatPropertyName static public
static public FloatPropertyName occupancyPower<>():FloatPropertyName static public
static public FloatPropertyName occupancyTreshold<>():FloatPropertyName static public
static public FloatPropertyName occupancyHideOffset<>():FloatPropertyName static public
static public FloatPropertyName occupancyHideScale<>():FloatPropertyName static public
static public Sampler2DPropertyName occupancyVariance<>():Sampler2DPropertyName static public
static public Vector2PropertyName occupancyUvScale<>():Vector2PropertyName static public
static public Vector2PropertyName occupancyUvOffset<>():Vector2PropertyName static public
static public FloatPropertyName hideStart<>():FloatPropertyName static public
static public FloatPropertyName hideMax<>():FloatPropertyName static public
static public FloatPropertyName hideOffset<>():FloatPropertyName static public
static public FloatPropertyName discardTreshold<>():FloatPropertyName static public
static public FloatPropertyName discardOffset<>():FloatPropertyName static public
static public Sampler2DPropertyName coverageMap<>():Sampler2DPropertyName static public
static public Sampler2DPropertyName colorMap<>():Sampler2DPropertyName static public
static public Vector2PropertyName mapSize<>():Vector2PropertyName static public
static public Vector2PropertyName mapCenter<>():Vector2PropertyName static public
public GPUFoliageShaderShader GPUFoliageShaderShader<>():GPUFoliageShaderShader public



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