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VOLLBILD AN/AUS
ObjectNodeNetworkNodeActionCharacterControllerAction
Grounding
IDisposableINetworkNode
public GroundingType groundingType<>():GroundingType public
public Action onGrounded<>():Action public
public Action onUngrounded<>():Action public
public Action onCurrentlyGrounded<>():Action public
public Action onCurrentlyUngrounded<>():Action public
public float keepGroundedDuration<>():float public
public bool resetVelocityWhenGrounded<>():bool public
public bool outputDebugInfo<>():bool public
public bool currentlyGrounded<>():bool public
public bool grounded<>():bool public
public Node groundedCollider<>():Node public
public Node3D groundedPositionTarget<>():Node3D public
protected List<CollisionData> _collisionData<>():List<CollisionData> protected
public Grounding Grounding<>():Grounding public
public bool get_isGrounded<>():bool public
public bool get_isCurrentlyGrounded<>():bool public
public CollisionData get_collisionData<>():CollisionData public
public Void ApplyUngroundedOverwrite<>():Void public
protected Void _OnTrigger<>():Void protected












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