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Object
HeightMapData
public HeightMapData HeightMapData<>():HeightMapData public
static public HeightMapData Create<>(
int w=,
w:int=,
int h=,
h:int=,
Single[] data=,
data:Single[]=,
):HeightMapData static public
public float Get<>(
int x=,
x:int=,
int y=,
y:int=,
):float public
public float GetLerped<>(
float x=,
x:float=,
float y=,
y:float=,
):float public
public Void Set<>(
int x=,
x:int=,
int y=,
y:int=,
float value=,
value:float=,
):Void public
public Vector3 GetNormal<>(
int x=,
x:int=,
int y=,
y:int=,
float strength=,
strength:float=,
):Vector3 public
public Vector3 GetNormal<>(
float x=,
x:float=,
float y=,
y:float=,
float strength=,
strength:float=,
):Vector3 public
public MeshGeometry GenerateMeshGeometry<>(
Vector3 scale=,
scale:Vector3=,
):MeshGeometry public
public HeightMapData CreateLowerResolution<>(
float averageVsMaxFilter=,
averageVsMaxFilter:float=,
):HeightMapData public












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