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ImpactBase
GDShaderInclude Light<>():GDShaderInclude
GDShaderInclude Transform<>():GDShaderInclude
GDShaderInclude Math<>():GDShaderInclude
GDShaderInclude Time<>():GDShaderInclude
GDShaderInclude Noise<>():GDShaderInclude
vec4 albedo<>():vec4
float driver<>():float
vec3 impactPositionWorld<>():vec3
sampler2D impactRadiusTexture<>():sampler2D
sampler2D impactRangeTexture<>():sampler2D
sampler2D impactTexture<>():sampler2D
float noiseAmount<>():float
float noiseScale<>():float
vec3 noiseScroll<>():vec3
vec2 noiseDriverScale<>():vec2
float noiseAmount2<>():float
float noiseScale2<>():float
vec3 noiseScroll2<>():vec3
vec2 noiseDriverScale2<>():vec2
void fragment<>():void












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