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ObjectNodeNode3D
Interactor
IDisposableSensorInputHandler
public Pointer pointer<>():Pointer public
public Sensor button<>():Sensor public
public Action onInteract<>():Action public
public Interactor Interactor<>():Interactor public
public Void _Ready<>():Void public
public Void _ExitTree<>():Void public
public Void _OnSensor<>(
SensorEvent se=,
se:SensorEvent=,
):Void public












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