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ObjectCurve3
LerpCurve3
public LerpCurve3 LerpCurve3<>(
List<Vector3> list=,
list:List<Vector3>=,
):LerpCurve3 public
public float ComputeLength<>(
int numSamples=,
numSamples:int=,
):float public
public int get_numSegments<>():int public
public float GetSegmentDistance<>(
int i=,
i:int=,
):float public
public float GetMinimumSegmentDistance<>():float public
public LerpCurve3 CreateMinimumSpaced<>(
float minSpace=,
minSpace:float=,
):LerpCurve3 public
static public LerpCurve3 SampledFrom<>(
Curve3 curve=,
curve:Curve3=,
int numSamples=,
numSamples:int=,
):LerpCurve3 static public
static public LerpCurve3 SampledWithResolution<>(
Curve3 curve=,
curve:Curve3=,
float resolution=,
resolution:float=,
int lengthSampleResolution=,
lengthSampleResolution:int=,
):LerpCurve3 static public
static public LerpCurve3 SampledEqually<>(
Curve3 curve=,
curve:Curve3=,
float minDistance=,
minDistance:float=,
float smallestSegmentDivision=,
smallestSegmentDivision:float=,
int lengthSampleResolution=,
lengthSampleResolution:int=,
):LerpCurve3 static public
public float UndistortParameter<>(
float parameter=,
parameter:float=,
):float public
public List<SubdivisionData> Subdivide<>(
float distance=,
distance:float=,
bool close=,
close:bool=,
):List<SubdivisionData> public
public Vector3 PositionAt<>(
float t=,
t:float=,
):Vector3 public
public LerpCurve3 FromRange<>(
Curve3 curve=,
curve:Curve3=,
Range range=,
range:Range=,
int numSamples=,
numSamples:int=,
):LerpCurve3 public
public LerpCurve3 From<>(
Curve3 curve=,
curve:Curve3=,
int numSamples=,
numSamples:int=,
):LerpCurve3 public
static public LerpCurve3 FromPoints<>(
Vector3 first=,
first:Vector3=,
Vector3 second=,
second:Vector3=,
Vector3[] others=,
others:Vector3[]=,
):LerpCurve3 static public
public Void GetClosest<>(
Vector3 point=,
point:Vector3=,
LerpCurveClosestToPointResult result=,
result:LerpCurveClosestToPointResult=,
):Void public












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