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static public Void Union<>( List<T> list=, list:List<T>=, List<T> other=, other:List<T>=, ):Void static public
static public Void AddIfNotPresent<>( List<T> values=, values:List<T>=, T value=, value:T=, ):Void static public
static public bool IsOneOf<>( T value=, value:T=, T[] values=, values:T[]=, ):bool static public
static public bool ContainsEqual<>( List<T> values=, values:List<T>=, T value=, value:T=, ):bool static public
static public Void Sort<>( List<T> data=, data:List<T>=, Func<T,float> getValue=, getValue:Func<T,float>=, ):Void static public
static public List<T> Clone<>( List<T> data=, data:List<T>=, ):List<T> static public
static public List<T> TopologicalSort<>( List<T> items=, items:List<T>=, Func<T,T,int> compare=, compare:Func<T,T,int>=, ):List<T> static public
static public IndexLerpResult LerpIndex<>( List<T> data=, data:List<T>=, float value=, value:float=, Func<T,float> getValue=, getValue:Func<T,float>=, bool sort=, sort:bool=, ):IndexLerpResult static public
static public T GetWithHighestValue<>( List<T> data=, data:List<T>=, Func<T,float> getValue=, getValue:Func<T,float>=, ):T static public
static public T GetWithLowestValue<>( List<T> data=, data:List<T>=, Func<T,float> getValue=, getValue:Func<T,float>=, ):T static public
static public int IndexOfHighestValue<>( List<T> data=, data:List<T>=, Func<T,float> getValue=, getValue:Func<T,float>=, ):int static public
static public int IndexOfLowestValue<>( List<T> data=, data:List<T>=, Func<T,float> getValue=, getValue:Func<T,float>=, ):int static public
static public int SecondClosestIndex<>( List<T> data=, data:List<T>=, int closest=, closest:int=, float compareValue=, compareValue:float=, Func<T,float> getValue=, getValue:Func<T,float>=, bool sort=, sort:bool=, ):int static public
static public int SecondClosestIndex<>( T[] data=, data:T[]=, int closest=, closest:int=, float compareValue=, compareValue:float=, Func<T,float> getValue=, getValue:Func<T,float>=, ):int static public
static public int ClosestIndex<>( List<T> data=, data:List<T>=, float compareValue=, compareValue:float=, Func<T,float> getValue=, getValue:Func<T,float>=, ):int static public
static public int ClosestIndex<>( T[] data=, data:T[]=, float compareValue=, compareValue:float=, Func<T,float> getValue=, getValue:Func<T,float>=, ):int static public
static public List<int> CollectIndices<>( List<T> list=, list:List<T>=, Func<T,bool> evaluator=, evaluator:Func<T,bool>=, ):List<int> static public
static public List<T> CombineAll<>( List<T> lists=, lists:List<T>=, ):List<T> static public
static public List<T> From<>( T[] elements=, elements:T[]=, ):List<T> static public
static public List<T> From<>( List<T> elements=, elements:List<T>=, ):List<T> static public
static public int MultiFindIndex<>( List<T> values=, values:List<T>=, Predicate<T> finder=, finder:Predicate<T>=, ):int static public
static public List<T> SubList<>( T[] elements=, elements:T[]=, int offset=, offset:int=, int length=, length:int=, ):List<T> static public
static public int Size<>( List<T> list=, list:List<T>=, ):int static public
static public List<T> Sub<>( List<T> elements=, elements:List<T>=, int start=, start:int=, int length=, length:int=, ):List<T> static public
static public Void ShuffleMultiple<>( List<T> list=, list:List<T>=, int numShuffles=, numShuffles:int=, int step=, step:int=, ):Void static public
static public ListView<T> View<>( List<T> list=, list:List<T>=, int start=, start:int=, int length=, length:int=, ):ListView<T> static public
static public Void Shuffle<>( List<T> list=, list:List<T>=, int step=, step:int=, ):Void static public
static public List<T> Add<>( List<T> list=, list:List<T>=, List<T> other=, other:List<T>=, ):List<T> static public
static public List<T> ToList<>( T[] array=, array:T[]=, ):List<T> static public
static public bool Has<>( List<T> list=, list:List<T>=, T item=, item:T=, ):bool static public
static public T RemoveAt<>( List<T> list=, list:List<T>=, int index=, index:int=, ):T static public
static public T RemoveFirst<>( List<T> list=, list:List<T>=, ):T static public
static public T RemoveLast<>( List<T> list=, list:List<T>=, ):T static public
static public T PopLast<>( List<T> list=, list:List<T>=, ):T static public
static public T Pop<>( List<T> list=, list:List<T>=, ):T static public
static public T Shift<>( List<T> list=, list:List<T>=, ):T static public
static public List<T> Create<>( int size=, size:int=, Func<int,T> initializer=, initializer:Func<int,T>=, ):List<T> static public
static public T GetLast<>( List<T> list=, list:List<T>=, ):T static public
static public T Last<>( List<T> list=, list:List<T>=, ):T static public
static public T ReverseAt<>( List<T> list=, list:List<T>=, int index=, index:int=, ):T static public
static public Void RemoveIncreasingSortedIndices<>( List<T> list=, list:List<T>=, List<int> increasinglySortedRemovals=, increasinglySortedRemovals:List<int>=, ):Void static public
static public Void RemoveRange<>( List<T> list=, list:List<T>=, List<T> removals=, removals:List<T>=, ):Void static public
static public int CountItems<>( List<T> list=, list:List<T>=, Predicate<T> test=, test:Predicate<T>=, ):int static public
static public int CountItems<>( T[] list=, list:T[]=, Predicate<T> test=, test:Predicate<T>=, ):int static public
static public List<T> FromEnumerable<>( IEnumerable enumerable=, enumerable:IEnumerable=, ):List<T> static public
static public bool AreListsAndEntriesEqual<>( Object objA=, objA:Object=, Object objB=, objB:Object=, ):bool static public
static public bool AreEntriesEqual<>( List<T> a=, a:List<T>=, List<T> b=, b:List<T>=, ):bool static public
static public String Join<>( List<T> array=, array:List<T>=, String seperator=, seperator:String=, ):String static public
static public String Join<>( List<float> array=, array:List<float>=, String seperator=, seperator:String=, ):String static public
static public List<T> From<>( List<T> list=, list:List<T>=, ):List<T> static public
static public List<T> From<>( Array<T> list=, list:Array<T>=, ):List<T> static public
static public List<T> Combine<>( List<A> a=, a:List<A>=, List<B> b=, b:List<B>=, Func<A,B,T> combiner=, combiner:Func<A,B,T>=, ):List<T> static public
static public bool Has<>( List<T> list=, list:List<T>=, Func<T,bool> evaluater=, evaluater:Func<T,bool>=, ):bool static public
static public Void SwapTowardsBegin<>( List<T> list=, list:List<T>=, int index=, index:int=, int steps=, steps:int=, ):Void static public
static public Void SwapTowardsEnd<>( List<T> list=, list:List<T>=, int index=, index:int=, int steps=, steps:int=, ):Void static public
static public Void Swap<>( List<T> list=, list:List<T>=, int indexA=, indexA:int=, int indexB=, indexB:int=, ):Void static public
static public List<U> FilterAndMap<>( List<T> list=, list:List<T>=, Func<T,int,bool> filter=, filter:Func<T,int,bool>=, Func<T,U> map=, map:Func<T,U>=, ):List<U> static public
static public Task<List<T>> FilterAsync<>( List<T> list=, list:List<T>=, Func<T,Task<bool>> filter=, filter:Func<T,Task<bool>>=, ):Task<List<T>> static public
static public Void Filter<>( List<T> inputList=, inputList:List<T>=, List<T> list=, list:List<T>=, Func<T,int,bool> filter=, filter:Func<T,int,bool>=, ):Void static public
static public List<T> Filter<>( List<T> list=, list:List<T>=, Func<T,int,bool> filter=, filter:Func<T,int,bool>=, ):List<T> static public
static public List<T> Filter<>( List<T> list=, list:List<T>=, Func<T,bool> filter=, filter:Func<T,bool>=, ):List<T> static public
static public List<T> FilterNulls<>( List<T> list=, list:List<T>=, ):List<T> static public
static public Void Filter<>( List<T> inputList=, inputList:List<T>=, List<T> list=, list:List<T>=, Func<T,bool> filter=, filter:Func<T,bool>=, ):Void static public
static public List<T> FilterWith<>( List<T> inputList=, inputList:List<T>=, Func<T,bool> filter=, filter:Func<T,bool>=, ):List<T> static public
static public List<R> FilterType<>( List<T> inputList=, inputList:List<T>=, ):List<R> static public
static public List<T> FilterType<>( List<T> inputList=, inputList:List<T>=, Type type=, type:Type=, ):List<T> static public
static public Void Add<>( List<T> list=, list:List<T>=, T[] entries=, entries:T[]=, ):Void static public
static public List<T> Concat<>( List<T> list=, list:List<T>=, T[] entries=, entries:T[]=, ):List<T> static public
static public List<T> Concat<>( List<T> list=, list:List<T>=, List<T> entries=, entries:List<T>=, ):List<T> static public
static public Void Insert<>( List<T> list=, list:List<T>=, T item=, item:T=, int index=, index:int=, ):Void static public
static public T Find<>( List<T> list=, list:List<T>=, Func<T,bool> callback=, callback:Func<T,bool>=, ):T static public
static public List<T> MultiMap<>( List<T> list=, list:List<T>=, Func<T,int,List<T>> mapper=, mapper:Func<T,int,List<T>>=, ):List<T> static public
static public List<U> Map<>( List<T> list=, list:List<T>=, Func<T,int,U> mapper=, mapper:Func<T,int,U>=, ):List<U> static public
static public List<U> Map<>( List<T> list=, list:List<T>=, Func<T,U> mapper=, mapper:Func<T,U>=, ):List<U> static public
static public Dictionary<T,int> CreateIndex<>( List<T> list=, list:List<T>=, ):Dictionary<T,int> static public
static public HashSet<T> CreateSet<>( List<T> list=, list:List<T>=, ):HashSet<T> static public
static public List<U> Map<>( List<T> inputList=, inputList:List<T>=, Func<T,int,U> mapper=, mapper:Func<T,int,U>=, List<U> list=, list:List<U>=, ):List<U> static public
static public List<U> Map<>( T[] inputList=, inputList:T[]=, Func<T,int,U> mapper=, mapper:Func<T,int,U>=, List<U> list=, list:List<U>=, ):List<U> static public
static public List<U> Map<>( List<T> inputList=, inputList:List<T>=, Func<T,U> mapper=, mapper:Func<T,U>=, List<U> list=, list:List<U>=, ):List<U> static public
static public Array<T> ToGodotArray<>( List<T> values=, values:List<T>=, ):Array<T> static public
static public Void Remove<>( List<T> list=, list:List<T>=, HashSet<T> removals=, removals:HashSet<T>=, ):Void static public
static public Void Remove<>( List<T> list=, list:List<T>=, List<T> removals=, removals:List<T>=, ):Void static public
static public List<T> CloneWithout<>( List<T> list=, list:List<T>=, List<T> removals=, removals:List<T>=, ):List<T> static public
static public List<U> Map<>( Array<T> inputList=, inputList:Array<T>=, Func<T,U> mapper=, mapper:Func<T,U>=, List<U> list=, list:List<U>=, ):List<U> static public
static public List<U> Map<>( T[] inputList=, inputList:T[]=, Func<T,U> mapper=, mapper:Func<T,U>=, List<U> list=, list:List<U>=, ):List<U> static public



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