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Object
MaterialSurfaceContainer
protected Node3D _owner<>():Node3D protected
protected int _surfaceIndex<>():int protected
protected MaterialSurfaceContainer MaterialSurfaceContainer<>(
Node3D owner=,
owner:Node3D=,
int surfaceIndex=,
surfaceIndex:int=,
):MaterialSurfaceContainer protected
public int get_surfaceIndex<>():int public
public MaterialSlot GetActiveMaterialSlot<>():MaterialSlot public
public T GetMaterialInSlot<>(
MaterialSlot slot=,
slot:MaterialSlot=,
):T public
public Void SetMaterialInSlot<>(
MaterialSlot slot=,
slot:MaterialSlot=,
Material material=,
material:Material=,
):Void public
static public Material GetActiveFrom<>(
Node3D owner=,
owner:Node3D=,
int surfaceIndex=,
surfaceIndex:int=,
):Material static public
static public T GetActiveFrom<>(
Node3D owner=,
owner:Node3D=,
int surfaceIndex=,
surfaceIndex:int=,
):T static public
static public Void SetMaterialInSlot<>(
Node3D owner=,
owner:Node3D=,
int surfaceIndex=,
surfaceIndex:int=,
MaterialSlot slot=,
slot:MaterialSlot=,
Material material=,
material:Material=,
):Void static public
static public T GetMaterialInSlot<>(
Node3D owner=,
owner:Node3D=,
int surfaceIndex=,
surfaceIndex:int=,
MaterialSlot slot=,
slot:MaterialSlot=,
):T static public
public Void SetActiveMaterial<>(
Material material=,
material:Material=,
):Void public
public T GetActiveMaterial<>():T public
protected Void _MakeUnique<>(
bool materials=,
materials:bool=,
):Void protected
public Void MakeUnique<>(
bool materials=,
materials:bool=,
):Void public
public bool get_isOwner<>():bool public
public List<MaterialSurfaceContainer> GetOwnedSurfaceContainers<>():List<MaterialSurfaceContainer> public
public Void ForAllSurfaces<>(
System.Action<MaterialSurfaceContainer> action=,
action:System.Action<MaterialSurfaceContainer>=,
):Void public
public int get_numSurfaces<>():int public
static public Void SetMaterialInSlot<>(
Node3D owner=,
owner:Node3D=,
MaterialSlot slot=,
slot:MaterialSlot=,
Material material=,
material:Material=,
int surfaceIndex=,
surfaceIndex:int=,
):Void static public
static public T GetMaterialInSlot<>(
Node3D owner=,
owner:Node3D=,
MaterialSlot slot=,
slot:MaterialSlot=,
int surfaceIndex=,
surfaceIndex:int=,
):T static public
static public MaterialSurfaceContainer From<>(
Node3D owner=,
owner:Node3D=,
int surfaceIndex=,
surfaceIndex:int=,
):MaterialSurfaceContainer static public












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