class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object Math2D
static public Vector2I RoundToInt<>( Vector2 v=, v:Vector2=, ):Vector2I static public
static public Vector2I FloorToInt<>( Vector2 v=, v:Vector2=, ):Vector2I static public
static public Vector2I CeilToInt<>( Vector2 v=, v:Vector2=, ):Vector2I static public
static public Vector2 SnapFloored<>( Vector2 v=, v:Vector2=, Vector2 snapping=, snapping:Vector2=, ):Vector2 static public
static public Vector2 SnapCeiled<>( Vector2 v=, v:Vector2=, Vector2 snapping=, snapping:Vector2=, ):Vector2 static public
static public float LookingAtEachOtherAngle<>( Vector2 lookDirectionA=, lookDirectionA:Vector2=, Vector2 lookDirectionB=, lookDirectionB:Vector2=, ):float static public
static public bool LookingAtEachOther<>( Vector2 lookDirectionA=, lookDirectionA:Vector2=, Vector2 lookDirectionB=, lookDirectionB:Vector2=, ):bool static public
static public Vector2 Lerp<>( Vector2 a=, a:Vector2=, Vector2 b=, b:Vector2=, float lerpAmount=, lerpAmount:float=, ):Vector2 static public
static public bool LookingTowards<>( Vector2 from=, from:Vector2=, Vector2 fromDirection=, fromDirection:Vector2=, Vector2 to=, to:Vector2=, ):bool static public
static public float Dot<>( Vector2 a=, a:Vector2=, Vector2 b=, b:Vector2=, ):float static public
static public Vector2 XZ<>( Vector3 v=, v:Vector3=, ):Vector2 static public
static public Vector3 To3DXZ<>( Vector2 v=, v:Vector2=, float y=, y:float=, ):Vector3 static public
static public Vector3 To3DXY<>( Vector2 v=, v:Vector2=, float z=, z:float=, ):Vector3 static public
static public Vector2 Map<>( Vector2 value=, value:Vector2=, Vector2 inMin=, inMin:Vector2=, Vector2 inMax=, inMax:Vector2=, Vector2 outMin=, outMin:Vector2=, Vector2 outMax=, outMax:Vector2=, ):Vector2 static public
static public Vector2 Clamp01<>( Vector2 v=, v:Vector2=, ):Vector2 static public
static public Vector2 Circle<>( float radians=, radians:float=, float size=, size:float=, ):Vector2 static public
static public Vector2 Fract<>( Vector2 a=, a:Vector2=, ):Vector2 static public
static public Vector2 SmoothStep<>( Vector2 a=, a:Vector2=, Vector2 b=, b:Vector2=, Vector2 t=, t:Vector2=, ):Vector2 static public
static public Vector2 Rotate90DegreesRight<>( Vector2 v=, v:Vector2=, ):Vector2 static public
static public Vector2 Rotate90DegreesLeft<>( Vector2 v=, v:Vector2=, ):Vector2 static public
static public Vector2 Rotate90Degrees<>( Vector2 v=, v:Vector2=, bool clockwise=, clockwise:bool=, ):Vector2 static public
static public Vector2 ComputeAverage<>( List<Vector2> points=, points:List<Vector2>=, ):Vector2 static public
static public Vector2 ComputeAverage<>( List<T> containers=, containers:List<T>=, Func<T,Vector2> getPoint=, getPoint:Func<T,Vector2>=, ):Vector2 static public



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