class-description
NEWS
COMMUNITY
STORE
TUTORIALS
SIGN UP
LOGIN
LOGOUT
ROKOJORI
NEWSLETTER
SIGN UP
LOGIN
LOGOUT
NEWS
COMMUNITY
STORE
TUTORIALS
TOGGLE FULLSCREEN
VOLLBILD AN/AUS
Object
Math2D
static public Vector2I RoundToInt<>(
Vector2 v=,
v:Vector2=,
):Vector2I static public
static public Vector2I FloorToInt<>(
Vector2 v=,
v:Vector2=,
):Vector2I static public
static public Vector2I CeilToInt<>(
Vector2 v=,
v:Vector2=,
):Vector2I static public
static public Vector2 SnapFloored<>(
Vector2 v=,
v:Vector2=,
Vector2 snapping=,
snapping:Vector2=,
):Vector2 static public
static public Vector2 SnapCeiled<>(
Vector2 v=,
v:Vector2=,
Vector2 snapping=,
snapping:Vector2=,
):Vector2 static public
static public float LookingAtEachOtherAngle<>(
Vector2 lookDirectionA=,
lookDirectionA:Vector2=,
Vector2 lookDirectionB=,
lookDirectionB:Vector2=,
):float static public
static public bool LookingAtEachOther<>(
Vector2 lookDirectionA=,
lookDirectionA:Vector2=,
Vector2 lookDirectionB=,
lookDirectionB:Vector2=,
):bool static public
static public Vector2 Lerp<>(
Vector2 a=,
a:Vector2=,
Vector2 b=,
b:Vector2=,
float lerpAmount=,
lerpAmount:float=,
):Vector2 static public
static public bool LookingTowards<>(
Vector2 from=,
from:Vector2=,
Vector2 fromDirection=,
fromDirection:Vector2=,
Vector2 to=,
to:Vector2=,
):bool static public
static public float Dot<>(
Vector2 a=,
a:Vector2=,
Vector2 b=,
b:Vector2=,
):float static public
static public Vector2 XZ<>(
Vector3 v=,
v:Vector3=,
):Vector2 static public
static public Vector3 To3DXZ<>(
Vector2 v=,
v:Vector2=,
float y=,
y:float=,
):Vector3 static public
static public Vector3 To3DXY<>(
Vector2 v=,
v:Vector2=,
float z=,
z:float=,
):Vector3 static public
static public Vector2 Map<>(
Vector2 value=,
value:Vector2=,
Vector2 inMin=,
inMin:Vector2=,
Vector2 inMax=,
inMax:Vector2=,
Vector2 outMin=,
outMin:Vector2=,
Vector2 outMax=,
outMax:Vector2=,
):Vector2 static public
static public Vector2 Clamp01<>(
Vector2 v=,
v:Vector2=,
):Vector2 static public
static public Vector2 Circle<>(
float radians=,
radians:float=,
float size=,
size:float=,
):Vector2 static public
static public Vector2 Fract<>(
Vector2 a=,
a:Vector2=,
):Vector2 static public
static public Vector2 SmoothStep<>(
Vector2 a=,
a:Vector2=,
Vector2 b=,
b:Vector2=,
Vector2 t=,
t:Vector2=,
):Vector2 static public
static public Vector2 Rotate90DegreesRight<>(
Vector2 v=,
v:Vector2=,
):Vector2 static public
static public Vector2 Rotate90DegreesLeft<>(
Vector2 v=,
v:Vector2=,
):Vector2 static public
static public Vector2 Rotate90Degrees<>(
Vector2 v=,
v:Vector2=,
bool clockwise=,
clockwise:bool=,
):Vector2 static public
static public Vector2 ComputeAverage<>(
List<Vector2> points=,
points:List<Vector2>=,
):Vector2 static public
static public Vector2 ComputeAverage<>(
List<T> containers=,
containers:List<T>=,
Func<T,Vector2> getPoint=,
getPoint:Func<T,Vector2>=,
):Vector2 static public












All social media brands are registrated trademarks and belong to their respective owners.
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more...
Wir benutzen Cookies auf dieser Seite. Mehr lesen...