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ObjectNodeNode3D
MeshCombiner
IDisposable
Combines multiples meshes and/or materials into one mesh or material.
public Node3D[] sourceNodes<>():Node3D[] public
public bool combineMeshes<>():bool public
public UVCombineMode uvCombineMode<>():UVCombineMode public
public Node3D pivot<>():Node3D public
public SortMode sortMode<>():SortMode public
public bool reverseSortOrder<>():bool public
public int randomSortSeed<>():int public
public X_MeshGeometryModifierResource[] meshModifiers<>():X_MeshGeometryModifierResource[] public
public bool combineMaterials<>():bool public
public bool combineORM<>():bool public
public TextureSizeMode textureSizeMode<>():TextureSizeMode public
public Vector2I customTextureSize<>():Vector2I public
public MeshInstance3D outputMesh<>():MeshInstance3D public
public Node3D outputContainer<>():Node3D public
public Material[] outputMaterials<>():Material[] public
public MeshCombiner MeshCombiner<>():MeshCombiner public
public Callable get_CombineButton<>():Callable public
public Task Combine<>():Task public












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