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VOLLBILD AN/AUS
ObjectNodeNode3DCaster
MultiRayCaster
IDisposable
public float rayLength<>():float public
public int maxHits<>():int public
public bool sortByPointerPriority<>():bool public
public Vector3 to<>():Vector3 public
public Node collider<>():Node public
public UpdateMode updateMode<>():UpdateMode public
public MultiRayCaster MultiRayCaster<>():MultiRayCaster public
public int NumColliders<>():int public
public Node GetCollider<>(
int index=,
index:int=,
):Node public
public Vector3 GetCollisionNormal<>(
int index=,
index:int=,
):Vector3 public
public Vector3 GetCollisionPosition<>(
int index=,
index:int=,
):Vector3 public
public Shape3D GetCollisionShape<>(
int index=,
index:int=,
):Shape3D public
public Void _PhysicsProcess<>(
Double delta=,
delta:Double=,
):Void public
public Void _Process<>(
Double delta=,
delta:Double=,
):Void public












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