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NinePatch
GDShaderInclude Math<>():GDShaderInclude
void computeNinePatchBorders<>(
vec2 _TEXTURE_PIXEL_SIZE=,
_TEXTURE_PIXEL_SIZE:vec2=,
vec2 renderSize=,
renderSize:vec2=,
vec4 pixelBorders=,
pixelBorders:vec4=,
vec4 uvBorders=,
uvBorders:vec4=,
vec4 scaledBorders=,
scaledBorders:vec4=,
):void
float ninePatchBorderRemap<>(
float value=,
value:float=,
float borderStart=,
borderStart:float=,
float borderEnd=,
borderEnd:float=,
float uvStart=,
uvStart:float=,
float uvEnd=,
uvEnd:float=,
float maxSize=,
maxSize:float=,
):float
vec2 computeNinePatchUV<>(
vec2 _UV=,
_UV:vec2=,
vec2 renderSize=,
renderSize:vec2=,
vec4 uvBorders=,
uvBorders:vec4=,
vec4 scaledBorders=,
scaledBorders:vec4=,
):vec2












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