class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS NinePatch
GDShaderInclude Math<>():GDShaderInclude
void computeNinePatchBorders<>( vec2 _TEXTURE_PIXEL_SIZE=, _TEXTURE_PIXEL_SIZE:vec2=, vec2 renderSize=, renderSize:vec2=, vec4 pixelBorders=, pixelBorders:vec4=, vec4 uvBorders=, uvBorders:vec4=, vec4 scaledBorders=, scaledBorders:vec4=, ):void
float ninePatchBorderRemap<>( float value=, value:float=, float borderStart=, borderStart:float=, float borderEnd=, borderEnd:float=, float uvStart=, uvStart:float=, float uvEnd=, uvEnd:float=, float maxSize=, maxSize:float=, ):float
vec2 computeNinePatchUV<>( vec2 _UV=, _UV:vec2=, vec2 renderSize=, renderSize:vec2=, vec4 uvBorders=, uvBorders:vec4=, vec4 scaledBorders=, scaledBorders:vec4=, ):vec2



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