class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object Nodes
static public NodePath GetNodePath<>( Node node=, node:Node=, ):NodePath static public
static public T Get<>( Node node=, node:Node=, ):T static public
static public T GetSelfOrChildOf<>( Node node=, node:Node=, ):T static public
static public T GetChild<>( Node node=, node:Node=, ):T static public
static public Void CopyData<>( T from=, from:T=, T to=, to:T=, ):Void static public
static public T FindSibling<>( Node node=, node:Node=, Func<T,bool> evaluater=, evaluater:Func<T,bool>=, ):T static public
static public T Find<>( Node root=, root:Node=, NodePathLocatorType type=, type:NodePathLocatorType=, int parentOffset=, parentOffset:int=, ):T static public
static public Void ForEachInRoot<>( Node node=, node:Node=, System.Action<T> callback=, callback:System.Action<T>=, ):Void static public
static public Void ForEachInScene<>( System.Action<T> callback=, callback:System.Action<T>=, ):Void static public
static public List<T> AllInScene<>( Func<T,bool> filter=, filter:Func<T,bool>=, ):List<T> static public
static public List<T> GetAnyChildren<>( T[] nodes=, nodes:T[]=, ):List<T> static public
static public List<T> GetAll<>( Node root=, root:Node=, Func<T,bool> filter=, filter:Func<T,bool>=, bool includeRoot=, includeRoot:bool=, ):List<T> static public
static public Void ForEach<>( Node root=, root:Node=, System.Action<T> callback=, callback:System.Action<T>=, ):Void static public
static public Task ForEachAsync<>( Node root=, root:Node=, Func<T,Task> callback=, callback:Func<T,Task>=, ):Task static public
static public T GetSibling<>( Node node=, node:Node=, ):T static public
static public T CreateChildIn<>( Node parent=, parent:Node=, String name=, name:String=, ):T static public
static public Node CreateChildFromPath<>( Node parent=, parent:Node=, NodePath nodePath=, nodePath:NodePath=, String name=, name:String=, ):Node static public
static public Node CreateChildFromDuplicate<>( Node parent=, parent:Node=, Node nodeToDuplicate=, nodeToDuplicate:Node=, String name=, name:String=, ):Node static public
static public Node CreateChildInWithType<>( Node parent=, parent:Node=, Type type=, type:Type=, String name=, name:String=, ):Node static public
static public Task RequestNextFrame<>( Node node=, node:Node=, ):Task static public
static public Double StartAsyncTimer<>( Node node=, node:Node=, ):Double static public
static public Task<Double> WaitForAsyncTimer<>( Node node=, node:Node=, Double time=, time:Double=, ):Task<Double> static public
static public T CreateChild<>( Node parent=, parent:Node=, String name=, name:String=, ):T static public
static public T CreateChild<>( Node parent=, parent:Node=, PackedScene scene=, scene:PackedScene=, String name=, name:String=, ):T static public
static public T GetOrCreateChild<>( Node parent=, parent:Node=, String name=, name:String=, ):T static public
static public T CreateChildLocal3D<>( Node parent=, parent:Node=, Vector3 position=, position:Vector3=, Nullable<Quaternion> rotation=, rotation:Nullable<Quaternion>=, String name=, name:String=, ):T static public
static public int CountAll<>( Node node=, node:Node=, Predicate<T> predicate=, predicate:Predicate<T>=, ):int static public
static public T CreateChildGlobal3D<>( Node parent=, parent:Node=, Vector3 position=, position:Vector3=, Nullable<Quaternion> rotation=, rotation:Nullable<Quaternion>=, String name=, name:String=, ):T static public
static public Node3D CreateChildFromPathGlobal3D<>( Node parent=, parent:Node=, NodePath path=, path:NodePath=, Vector3 position=, position:Vector3=, Nullable<Quaternion> rotation=, rotation:Nullable<Quaternion>=, String name=, name:String=, ):Node3D static public
static public Node3D CreateChildFromDuplicateGlobal3D<>( Node parent=, parent:Node=, Node nodeToDuplicate=, nodeToDuplicate:Node=, Vector3 position=, position:Vector3=, Nullable<Quaternion> rotation=, rotation:Nullable<Quaternion>=, String name=, name:String=, ):Node3D static public
static public Node CreateChildWithType<>( Node parent=, parent:Node=, Type type=, type:Type=, String name=, name:String=, ):Node static public
static public Node CopyNode<>( Node node=, node:Node=, Node parent=, parent:Node=, ):Node static public
static public Void LogInfo<>( Node node=, node:Node=, Object[] messages=, messages:Object[]=, ):Void static public
static public Void LogError<>( Node node=, node:Node=, Object[] messages=, messages:Object[]=, ):Void static public
static public Void LogInfo<>( Resource resource=, resource:Resource=, Object[] messages=, messages:Object[]=, ):Void static public
static public Void LogInfoIf<>( Resource resource=, resource:Resource=, bool condition=, condition:bool=, Object[] messages=, messages:Object[]=, ):Void static public
static public Void LogError<>( Resource resource=, resource:Resource=, Object[] messages=, messages:Object[]=, ):Void static public
static public Node DeepCopyTo<>( Node node=, node:Node=, Node parent=, parent:Node=, ):Node static public
static public Node CopyNodeHierarchy<>( Node from=, from:Node=, Node parent=, parent:Node=, ):Node static public
static public T EnsureValid<>( T node=, node:T=, ):T static public
static public Void RemoveAndDelete<>( Node node=, node:Node=, ):Void static public
static public Void GetOwnershipOfChildren<>( Node node=, node:Node=, ):Void static public
static public Error SaveAs<>( Node node=, node:Node=, String path=, path:String=, bool forceUpdate=, forceUpdate:bool=, SaverFlags saverFlags=, saverFlags:SaverFlags=, ):Error static public
static public Void RemoveAndDeleteAll<>( List<N> nodes=, nodes:List<N>=, ):Void static public
static public Void RemoveFromParent<>( Node node=, node:Node=, ):Void static public
static public Void SetParent<>( Node node=, node:Node=, Node parent=, parent:Node=, ):Void static public
static public Void DeleteSelf<>( Node node=, node:Node=, ):Void static public
static public Void RemoveAndDeleteChildrenOfType<>( Node parent=, parent:Node=, bool includeInternal=, includeInternal:bool=, ):Void static public
static public Void DestroyChildren<>( Node parent=, parent:Node=, bool includeInternal=, includeInternal:bool=, bool queue=, queue:bool=, ):Void static public
static public Void RemoveAndDeleteChildren<>( Node parent=, parent:Node=, bool includeInternal=, includeInternal:bool=, bool queue=, queue:bool=, ):Void static public
static public Void CallInProcess<>( Node node=, node:Node=, System.Action action=, action:System.Action=, ):Void static public
static public Void SelfDestroy<>( Node node=, node:Node=, bool queue=, queue:bool=, ):Void static public
static public T GetDirectChild<>( Node parent=, parent:Node=, ):T static public
static public T FindDirectChild<>( Node parent=, parent:Node=, Predicate<T> evaluator=, evaluator:Predicate<T>=, ):T static public
static public List<T> GetDirectChildren<>( Node parent=, parent:Node=, ):List<T> static public
static public Void AddChildAt<>( Node parent=, parent:Node=, Node child=, child:Node=, int index=, index:int=, bool setOwnership=, setOwnership:bool=, ):Void static public
static public Void AddSiblingBefore<>( Node referenceSibling=, referenceSibling:Node=, Node siblingToInsert=, siblingToInsert:Node=, bool includeInternal=, includeInternal:bool=, ):Void static public
static public Void AddSiblingAfter<>( Node referenceSibling=, referenceSibling:Node=, Node siblingToInsert=, siblingToInsert:Node=, bool includeInternal=, includeInternal:bool=, ):Void static public
static public Void Wrap<>( Node reference=, reference:Node=, Node other=, other:Node=, ):Void static public
static public int NumDirectChildrenOf<>( Node parent=, parent:Node=, ):int static public
static public T GetLastChild<>( Node parent=, parent:Node=, ):T static public
static public T GetNthDirectChild<>( Node parent=, parent:Node=, int index=, index:int=, ):T static public
static public Void ForEachDirectChild<>( Node parent=, parent:Node=, System.Action<T> action=, action:System.Action<T>=, ):Void static public
static public Void ForEachDirectChild<>( Node parent=, parent:Node=, Predicate<Node> selector=, selector:Predicate<Node>=, System.Action<Node> action=, action:System.Action<Node>=, ):Void static public
static public List<U> MapDirectChildren<>( Node parent=, parent:Node=, Func<T,U> mapper=, mapper:Func<T,U>=, ):List<U> static public
static public T FindInParents<>( Node child=, child:Node=, ):T static public
static public T FindParentThatIs<>( Node child=, child:Node=, ):T static public
static public int TypeIndex<>( Node parent=, parent:Node=, T child=, child:T=, ):int static public
static public T GetAnyChild<>( Node parent=, parent:Node=, ):T static public
static public Void Iterate<>( Node[] nodes=, nodes:Node[]=, System.Action<Node> callback=, callback:System.Action<Node>=, ):Void static public



All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...