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Object
Nodes
static public NodePath GetNodePath<>(
Node node=,
node:Node=,
):NodePath static public
static public T Get<>(
Node node=,
node:Node=,
):T static public
static public T GetSelfOrChildOf<>(
Node node=,
node:Node=,
):T static public
static public T GetChild<>(
Node node=,
node:Node=,
):T static public
static public Void CopyData<>(
T from=,
from:T=,
T to=,
to:T=,
):Void static public
static public T FindSibling<>(
Node node=,
node:Node=,
Func<T,bool> evaluater=,
evaluater:Func<T,bool>=,
):T static public
static public T Find<>(
Node root=,
root:Node=,
NodePathLocatorType type=,
type:NodePathLocatorType=,
int parentOffset=,
parentOffset:int=,
):T static public
static public Void ForEachInRoot<>(
Node node=,
node:Node=,
System.Action<T> callback=,
callback:System.Action<T>=,
):Void static public
static public Void ForEachInScene<>(
System.Action<T> callback=,
callback:System.Action<T>=,
):Void static public
static public List<T> AllInScene<>(
Func<T,bool> filter=,
filter:Func<T,bool>=,
):List<T> static public
static public List<T> GetAnyChildren<>(
T[] nodes=,
nodes:T[]=,
):List<T> static public
static public List<T> GetAll<>(
Node root=,
root:Node=,
Func<T,bool> filter=,
filter:Func<T,bool>=,
bool includeRoot=,
includeRoot:bool=,
):List<T> static public
static public Void ForEach<>(
Node root=,
root:Node=,
System.Action<T> callback=,
callback:System.Action<T>=,
):Void static public
static public Task ForEachAsync<>(
Node root=,
root:Node=,
Func<T,Task> callback=,
callback:Func<T,Task>=,
):Task static public
static public T GetSibling<>(
Node node=,
node:Node=,
):T static public
static public T CreateChildIn<>(
Node parent=,
parent:Node=,
String name=,
name:String=,
):T static public
static public Node CreateChildFromPath<>(
Node parent=,
parent:Node=,
NodePath nodePath=,
nodePath:NodePath=,
String name=,
name:String=,
):Node static public
static public Node CreateChildFromDuplicate<>(
Node parent=,
parent:Node=,
Node nodeToDuplicate=,
nodeToDuplicate:Node=,
String name=,
name:String=,
):Node static public
static public Node CreateChildInWithType<>(
Node parent=,
parent:Node=,
Type type=,
type:Type=,
String name=,
name:String=,
):Node static public
static public Task RequestNextFrame<>(
Node node=,
node:Node=,
):Task static public
static public Double StartAsyncTimer<>(
Node node=,
node:Node=,
):Double static public
static public Task<Double> WaitForAsyncTimer<>(
Node node=,
node:Node=,
Double time=,
time:Double=,
):Task<Double> static public
static public T CreateChild<>(
Node parent=,
parent:Node=,
String name=,
name:String=,
):T static public
static public T CreateChild<>(
Node parent=,
parent:Node=,
PackedScene scene=,
scene:PackedScene=,
String name=,
name:String=,
):T static public
static public T GetOrCreateChild<>(
Node parent=,
parent:Node=,
String name=,
name:String=,
):T static public
static public T CreateChildLocal3D<>(
Node parent=,
parent:Node=,
Vector3 position=,
position:Vector3=,
Nullable<Quaternion> rotation=,
rotation:Nullable<Quaternion>=,
String name=,
name:String=,
):T static public
static public int CountAll<>(
Node node=,
node:Node=,
Predicate<T> predicate=,
predicate:Predicate<T>=,
):int static public
static public T CreateChildGlobal3D<>(
Node parent=,
parent:Node=,
Vector3 position=,
position:Vector3=,
Nullable<Quaternion> rotation=,
rotation:Nullable<Quaternion>=,
String name=,
name:String=,
):T static public
static public Node3D CreateChildFromPathGlobal3D<>(
Node parent=,
parent:Node=,
NodePath path=,
path:NodePath=,
Vector3 position=,
position:Vector3=,
Nullable<Quaternion> rotation=,
rotation:Nullable<Quaternion>=,
String name=,
name:String=,
):Node3D static public
static public Node3D CreateChildFromDuplicateGlobal3D<>(
Node parent=,
parent:Node=,
Node nodeToDuplicate=,
nodeToDuplicate:Node=,
Vector3 position=,
position:Vector3=,
Nullable<Quaternion> rotation=,
rotation:Nullable<Quaternion>=,
String name=,
name:String=,
):Node3D static public
static public Node CreateChildWithType<>(
Node parent=,
parent:Node=,
Type type=,
type:Type=,
String name=,
name:String=,
):Node static public
static public Node CopyNode<>(
Node node=,
node:Node=,
Node parent=,
parent:Node=,
):Node static public
static public Void LogInfo<>(
Node node=,
node:Node=,
Object[] messages=,
messages:Object[]=,
):Void static public
static public Void LogError<>(
Node node=,
node:Node=,
Object[] messages=,
messages:Object[]=,
):Void static public
static public Void LogInfo<>(
Resource resource=,
resource:Resource=,
Object[] messages=,
messages:Object[]=,
):Void static public
static public Void LogInfoIf<>(
Resource resource=,
resource:Resource=,
bool condition=,
condition:bool=,
Object[] messages=,
messages:Object[]=,
):Void static public
static public Void LogError<>(
Resource resource=,
resource:Resource=,
Object[] messages=,
messages:Object[]=,
):Void static public
static public Node DeepCopyTo<>(
Node node=,
node:Node=,
Node parent=,
parent:Node=,
):Node static public
static public Node CopyNodeHierarchy<>(
Node from=,
from:Node=,
Node parent=,
parent:Node=,
):Node static public
static public T EnsureValid<>(
T node=,
node:T=,
):T static public
static public Void RemoveAndDelete<>(
Node node=,
node:Node=,
):Void static public
static public Void GetOwnershipOfChildren<>(
Node node=,
node:Node=,
):Void static public
static public Error SaveAs<>(
Node node=,
node:Node=,
String path=,
path:String=,
bool forceUpdate=,
forceUpdate:bool=,
SaverFlags saverFlags=,
saverFlags:SaverFlags=,
):Error static public
static public Void RemoveAndDeleteAll<>(
List<N> nodes=,
nodes:List<N>=,
):Void static public
static public Void RemoveFromParent<>(
Node node=,
node:Node=,
):Void static public
static public Void SetParent<>(
Node node=,
node:Node=,
Node parent=,
parent:Node=,
):Void static public
static public Void DeleteSelf<>(
Node node=,
node:Node=,
):Void static public
static public Void RemoveAndDeleteChildrenOfType<>(
Node parent=,
parent:Node=,
bool includeInternal=,
includeInternal:bool=,
):Void static public
static public Void DestroyChildren<>(
Node parent=,
parent:Node=,
bool includeInternal=,
includeInternal:bool=,
bool queue=,
queue:bool=,
):Void static public
static public Void RemoveAndDeleteChildren<>(
Node parent=,
parent:Node=,
bool includeInternal=,
includeInternal:bool=,
bool queue=,
queue:bool=,
):Void static public
static public Void CallInProcess<>(
Node node=,
node:Node=,
System.Action action=,
action:System.Action=,
):Void static public
static public Void SelfDestroy<>(
Node node=,
node:Node=,
bool queue=,
queue:bool=,
):Void static public
static public T GetDirectChild<>(
Node parent=,
parent:Node=,
):T static public
static public T FindDirectChild<>(
Node parent=,
parent:Node=,
Predicate<T> evaluator=,
evaluator:Predicate<T>=,
):T static public
static public List<T> GetDirectChildren<>(
Node parent=,
parent:Node=,
):List<T> static public
static public Void AddChildAt<>(
Node parent=,
parent:Node=,
Node child=,
child:Node=,
int index=,
index:int=,
bool setOwnership=,
setOwnership:bool=,
):Void static public
static public Void AddSiblingBefore<>(
Node referenceSibling=,
referenceSibling:Node=,
Node siblingToInsert=,
siblingToInsert:Node=,
bool includeInternal=,
includeInternal:bool=,
):Void static public
static public Void AddSiblingAfter<>(
Node referenceSibling=,
referenceSibling:Node=,
Node siblingToInsert=,
siblingToInsert:Node=,
bool includeInternal=,
includeInternal:bool=,
):Void static public
static public Void Wrap<>(
Node reference=,
reference:Node=,
Node other=,
other:Node=,
):Void static public
static public int NumDirectChildrenOf<>(
Node parent=,
parent:Node=,
):int static public
static public T GetLastChild<>(
Node parent=,
parent:Node=,
):T static public
static public T GetNthDirectChild<>(
Node parent=,
parent:Node=,
int index=,
index:int=,
):T static public
static public Void ForEachDirectChild<>(
Node parent=,
parent:Node=,
System.Action<T> action=,
action:System.Action<T>=,
):Void static public
static public Void ForEachDirectChild<>(
Node parent=,
parent:Node=,
Predicate<Node> selector=,
selector:Predicate<Node>=,
System.Action<Node> action=,
action:System.Action<Node>=,
):Void static public
static public List<U> MapDirectChildren<>(
Node parent=,
parent:Node=,
Func<T,U> mapper=,
mapper:Func<T,U>=,
):List<U> static public
static public T FindInParents<>(
Node child=,
child:Node=,
):T static public
static public T FindParentThatIs<>(
Node child=,
child:Node=,
):T static public
static public int TypeIndex<>(
Node parent=,
parent:Node=,
T child=,
child:T=,
):int static public
static public T GetAnyChild<>(
Node parent=,
parent:Node=,
):T static public
static public Void Iterate<>(
Node[] nodes=,
nodes:Node[]=,
System.Action<Node> callback=,
callback:System.Action<Node>=,
):Void static public












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© ROKOROJI ® 2021 rokojori.com
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