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ObjectRefCountedResourceShaderGenerationModuleTextureModule
NormalMapModule
IDisposable
public TextureFilter filter<>():TextureFilter public
public bool useStrength<>():bool public
public float maximumStrength<>():float public
public bool allowNegativeStrength<>():bool public
public bool repeat<>():bool public
public String uvChannel<>():String public
public TextureDefault textureDefault<>():TextureDefault public
public NormalMapModule NormalMapModule<>():NormalMapModule public
public Void GrabValues<>():Void public












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