class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Normals
vec3 computeNormalFromHeightMap<>( sampler2D _heightMap=, _heightMap:sampler2D=, vec2 _uv=, _uv:vec2=, float size=, size:float=, float strength=, strength:float=, ):vec3
vec3 scaleNormalMap<>( vec3 normal=, normal:vec3=, float scale=, scale:float=, ):vec3
vec3 addNormalMaps<>( vec3 a=, a:vec3=, vec3 b=, b:vec3=, ):vec3
vec3 getNormal<>( sampler2D _normalTexture=, _normalTexture:sampler2D=, vec2 screenUV=, screenUV:vec2=, ):vec3
vec3 getNormalAtViewPosition<>( sampler2D _normalTexture=, _normalTexture:sampler2D=, vec3 viewPosition=, viewPosition:vec3=, mat4 _PROJECTION_MATRIX=, _PROJECTION_MATRIX:mat4=, ):vec3
vec4 getNormalRoughness<>( sampler2D _normalTexture=, _normalTexture:sampler2D=, vec2 screenUV=, screenUV:vec2=, ):vec4
vec4 getNormalRoughnessAtViewPosition<>( sampler2D _normalTexture=, _normalTexture:sampler2D=, vec3 viewPosition=, viewPosition:vec3=, mat4 _PROJECTION_MATRIX=, _PROJECTION_MATRIX:mat4=, ):vec4



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