class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object Path2
public bool cacheProperties<>():bool public
public Path2 Path2<>( List<Vector2> points=, points:List<Vector2>=, ):Path2 public
public Path2 Path2<>( Vector2[] points=, points:Vector2[]=, ):Path2 public
public List<Vector2> get_points<>():List<Vector2> public
public String ToString<>():String public
public Void ApplyTransform<>( Transform2D transform2D=, transform2D:Transform2D=, ):Void public
public Void MirrorX<>( float offset=, offset:float=, ):Void public
public int get_numPoints<>():int public
public bool get_empty<>():bool public
public Void ClearCachedProperties<>():Void public
public Void SetWindingDirection<>( bool clockwise=, clockwise:bool=, ):Void public
public bool get_isClockwise<>():bool public
public Shape2 ToShape2<>():Shape2 public
public Vector2 get_leftTop<>():Vector2 public
public Vector2 get_rightBottom<>():Vector2 public
public Vector2 get_center<>():Vector2 public
public Void AddToNavigationPolygon<>( NavigationPolygon polygon=, polygon:NavigationPolygon=, ):Void public
static public Int32[] CreateIndices<>( int amount=, amount:int=, ):Int32[] static public
static public Path2 AsXZFrom<>( Curve3D curve3D=, curve3D:Curve3D=, bool closed=, closed:bool=, int resolution=, resolution:int=, ):Path2 static public
static public Path2 AsXZFrom<>( Curve3 curve3=, curve3:Curve3=, bool closed=, closed:bool=, int resolution=, resolution:int=, ):Path2 static public
public bool PointInPath<>( Vector2 p=, p:Vector2=, bool fast=, fast:bool=, bool checkBoundingBox=, checkBoundingBox:bool=, ):bool public
public bool PointInPathFast<>( Vector2 point=, point:Vector2=, bool checkBoundingBox=, checkBoundingBox:bool=, ):bool public
public Path2 Clone<>():Path2 public
public bool PointInPathReliable<>( Vector2 point=, point:Vector2=, bool checkBoundingBox=, checkBoundingBox:bool=, ):bool public
public bool CheckPointInPathFast<>( Vector2 point=, point:Vector2=, Vector2 endPoint=, endPoint:Vector2=, ):bool public
public List<Vector3> AsTriangleFan<>( bool close=, close:bool=, ):List<Vector3> public
public Void Reverse<>():Void public
public Void PositionJitter<>( float max=, max:float=, Vector2 scale=, scale:Vector2=, Vector2 offset=, offset:Vector2=, RandomEngine random=, random:RandomEngine=, ):Void public
public String ToSVGPath<>():String public
public MeshGeometry CreateMeshGeometry<>():MeshGeometry public
static public Path2 Circle<>( Vector2 center=, center:Vector2=, float radius=, radius:float=, int resolution=, resolution:int=, ):Path2 static public
static public float AbsoluteDeltaAngleFromRadiansToDegrees<>( float rA=, rA:float=, float rB=, rB:float=, ):float static public
static public Shape2 Union<>( Path2 a=, a:Path2=, Path2 b=, b:Path2=, ):Shape2 static public
static public Path2 ToLinearXZPath<>( Path3D path3D=, path3D:Path3D=, ):Path2 static public
static public List<IntPoint> ToClipperPath<>( Path2 path=, path:Path2=, Double scale=, scale:Double=, ):List<IntPoint> static public
static public Path2 FromClipperPath<>( List<IntPoint> clipperPath=, clipperPath:List<IntPoint>=, Double scale=, scale:Double=, ):Path2 static public
static public Shape2 Boolean<>( Path2 a=, a:Path2=, Path2 b=, b:Path2=, PolyBooleanOperation booleanOperation=, booleanOperation:PolyBooleanOperation=, bool simplify=, simplify:bool=, ):Shape2 static public



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