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Object
Plane3
public Vector3 normal<>():Vector3 public
public float constant<>():float public
public Plane3 Plane3<>():Plane3 public
static public Plane3 CreateFromNode3D<>(
Node3D n=,
n:Node3D=,
):Plane3 static public
public Void Set<>(
Vector3 normal=,
normal:Vector3=,
float constant=,
constant:float=,
):Void public
public Vector3 ConstrainToPlane<>(
Vector3 p=,
p:Vector3=,
float distance=,
distance:float=,
):Vector3 public
public Vector3 ClosestPointTo<>(
Vector3 p=,
p:Vector3=,
):Vector3 public
public float DistanceTo<>(
Vector3 p=,
p:Vector3=,
float normalIntersectionDistance=,
normalIntersectionDistance:float=,
):float public
public Ray3 GetIntersectionRay<>(
Plane3 other=,
other:Plane3=,
):Ray3 public
public Nullable<Vector3> IntersectLine<>(
Line3 line=,
line:Line3=,
):Nullable<Vector3> public
static public Plane3 GetZeroUp<>():Plane3 static public
public Void SetFromNormalAndCoplanarPoint<>(
Vector3 normal=,
normal:Vector3=,
Vector3 point=,
point:Vector3=,
):Void public
public Void SetFromCoplanarPoints<>(
Vector3 a=,
a:Vector3=,
Vector3 b=,
b:Vector3=,
Vector3 c=,
c:Vector3=,
):Void public
static public Plane3 FromCoplanarPoints<>(
Vector3 a=,
a:Vector3=,
Vector3 b=,
b:Vector3=,
Vector3 c=,
c:Vector3=,
):Plane3 static public












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