class-description
NEWS
COMMUNITY
STORE
TUTORIALS
SIGN UP
LOGIN
LOGOUT
ROKOJORI
NEWSLETTER
SIGN UP
LOGIN
LOGOUT
NEWS
COMMUNITY
STORE
TUTORIALS
TOGGLE FULLSCREEN
VOLLBILD AN/AUS
Object
Pose
public Pose Pose<>():Pose public
public Quaternion get_rotation<>():Quaternion public
public Void set_rotation<>(
Quaternion value=,
value:Quaternion=,
):Void public
public Pose Clone<>():Pose public
public Void ApplyTwist<>(
float twist=,
twist:float=,
):Void public
public Vector3 get_position<>():Vector3 public
public Void set_position<>(
Vector3 value=,
value:Vector3=,
):Void public
public float get_y<>():float public
public Void set_y<>(
float value=,
value:float=,
):Void public
public float get_x<>():float public
public Void set_x<>(
float value=,
value:float=,
):Void public
public float get_z<>():float public
public Void set_z<>(
float value=,
value:float=,
):Void public
public Vector3 get_forward<>():Vector3 public
public Vector3 get_right<>():Vector3 public
public Vector3 get_up<>():Vector3 public
public Void set_up<>(
Vector3 value=,
value:Vector3=,
):Void public
static public Pose Create<>(
Vector3 position=,
position:Vector3=,
Quaternion rotation=,
rotation:Quaternion=,
):Pose static public
static public Pose From<>(
Pose a=,
a:Pose=,
):Pose static public
static public Pose Lerp<>(
Pose a=,
a:Pose=,
Pose b=,
b:Pose=,
float weight=,
weight:float=,
):Pose static public
public Void LookAt<>(
Vector3 forward=,
forward:Vector3=,
Vector3 up=,
up:Vector3=,
):Void public
static public Pose From<>(
Node3D node3D=,
node3D:Node3D=,
):Pose static public
static public Pose InverseFrom<>(
Node3D node3D=,
node3D:Node3D=,
):Pose static public
public Pose ToGlobal<>(
Node3D n=,
n:Node3D=,
):Pose public
public Vector3 Apply<>(
Vector3 p=,
p:Vector3=,
):Vector3 public
public Void Set<>(
Node3D node=,
node:Node3D=,
):Void public
public String ToString<>():String public
public Vector3 ApplyInverse<>(
Vector3 p=,
p:Vector3=,
):Vector3 public
public Vector3 OnRightUpCircle<>(
float radians=,
radians:float=,
float size=,
size:float=,
):Vector3 public
public Vector3 ComputeCircleValues<>(
float radians=,
radians:float=,
Vector3 cos=,
cos:Vector3=,
Vector3 sin=,
sin:Vector3=,
float size=,
size:float=,
):Vector3 public
static public Void CopyTo<>(
Node3D source=,
source:Node3D=,
Node3D target=,
target:Node3D=,
):Void static public
public Void Rotate<>(
Quaternion rotation=,
rotation:Quaternion=,
):Void public
public Void RotateAround<>(
Quaternion rotation=,
rotation:Quaternion=,
Vector3 pivot=,
pivot:Vector3=,
):Void public
static public Pose Merge<>(
List<Pose> poses=,
poses:List<Pose>=,
List<float> weights=,
weights:List<float>=,
):Pose static public












All social media brands are registrated trademarks and belong to their respective owners.
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more...
Wir benutzen Cookies auf dieser Seite. Mehr lesen...