class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object Pose
public Pose Pose<>():Pose public
public Quaternion get_rotation<>():Quaternion public
public Void set_rotation<>( Quaternion value=, value:Quaternion=, ):Void public
public Pose Clone<>():Pose public
public Void ApplyTwist<>( float twist=, twist:float=, ):Void public
public Vector3 get_position<>():Vector3 public
public Void set_position<>( Vector3 value=, value:Vector3=, ):Void public
public float get_y<>():float public
public Void set_y<>( float value=, value:float=, ):Void public
public float get_x<>():float public
public Void set_x<>( float value=, value:float=, ):Void public
public float get_z<>():float public
public Void set_z<>( float value=, value:float=, ):Void public
public Vector3 get_forward<>():Vector3 public
public Vector3 get_right<>():Vector3 public
public Vector3 get_up<>():Vector3 public
public Void set_up<>( Vector3 value=, value:Vector3=, ):Void public
static public Pose Create<>( Vector3 position=, position:Vector3=, Quaternion rotation=, rotation:Quaternion=, ):Pose static public
static public Pose From<>( Pose a=, a:Pose=, ):Pose static public
static public Pose Lerp<>( Pose a=, a:Pose=, Pose b=, b:Pose=, float weight=, weight:float=, ):Pose static public
public Void LookAt<>( Vector3 forward=, forward:Vector3=, Vector3 up=, up:Vector3=, ):Void public
static public Pose From<>( Node3D node3D=, node3D:Node3D=, ):Pose static public
static public Pose InverseFrom<>( Node3D node3D=, node3D:Node3D=, ):Pose static public
public Pose ToGlobal<>( Node3D n=, n:Node3D=, ):Pose public
public Vector3 Apply<>( Vector3 p=, p:Vector3=, ):Vector3 public
public Void Set<>( Node3D node=, node:Node3D=, ):Void public
public String ToString<>():String public
public Vector3 ApplyInverse<>( Vector3 p=, p:Vector3=, ):Vector3 public
public Vector3 OnRightUpCircle<>( float radians=, radians:float=, float size=, size:float=, ):Vector3 public
public Vector3 ComputeCircleValues<>( float radians=, radians:float=, Vector3 cos=, cos:Vector3=, Vector3 sin=, sin:Vector3=, float size=, size:float=, ):Vector3 public
static public Void CopyTo<>( Node3D source=, source:Node3D=, Node3D target=, target:Node3D=, ):Void static public
public Void Rotate<>( Quaternion rotation=, rotation:Quaternion=, ):Void public
public Void RotateAround<>( Quaternion rotation=, rotation:Quaternion=, Vector3 pivot=, pivot:Vector3=, ):Void public
static public Pose Merge<>( List<Pose> poses=, poses:List<Pose>=, List<float> weights=, weights:List<float>=, ):Pose static public



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