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VOLLBILD AN/AUS
ObjectNodeNode3DScatterer
ProjectOnColliders
IDisposable
public Vector3 rayDirection<>():Vector3 public
public float rayLength<>():float public
public Vector3 rayOffset<>():Vector3 public
public float rotationAlignment<>():float public
public bool discardSteepNormals<>():bool public
public Vector3 steepNormalDirection<>():Vector3 public
public float steepNormalRemovalAngle<>():float public
public UInt32 collisionLayer<>():UInt32 public
public bool collideWithAreas<>():bool public
public bool collideWithBodies<>():bool public
public bool hitFromInside<>():bool public
public bool hitBackFaces<>():bool public
public ProjectOnColliders ProjectOnColliders<>():ProjectOnColliders public
protected List<ScatterPoint> _Scatter<>(
List<ScatterPoint> points=,
points:List<ScatterPoint>=,
Scatterer root=,
root:Scatterer=,
):List<ScatterPoint> protected












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