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Object
QuadraticBezier
public QuadraticBezier QuadraticBezier<>():QuadraticBezier public
static public float Compute<>(
float t=,
t:float=,
float p0=,
p0:float=,
float p1=,
p1:float=,
float p2=,
p2:float=,
):float static public
static public Vector2 Compute<>(
float t=,
t:float=,
Vector2 p0=,
p0:Vector2=,
Vector2 p1=,
p1:Vector2=,
Vector2 p2=,
p2:Vector2=,
):Vector2 static public
static public Vector3 Compute<>(
float t=,
t:float=,
Vector3 p0=,
p0:Vector3=,
Vector3 p1=,
p1:Vector3=,
Vector3 p2=,
p2:Vector3=,
):Vector3 static public












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