class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object RDContext
protected List<RDObject> _cleanUps<>():List<RDObject> protected
protected List<String> _cleanUpInfo<>():List<String> protected
protected bool cleanAll<>():bool protected
protected RenderingDevice _renderingDevice<>():RenderingDevice protected
protected bool _localRenderingDevice<>():bool protected
protected RDShader _shader<>():RDShader protected
protected RDPipeline _pipeline<>():RDPipeline protected
protected int _view<>():int protected
protected int _effectCallbackType<>():int protected
protected RenderData _renderData<>():RenderData protected
protected RenderSceneBuffersRD _sceneBuffers<>():RenderSceneBuffersRD protected
protected RenderSceneDataRD _sceneData<>():RenderSceneDataRD protected
protected Vector3I _groups<>():Vector3I protected
public RDPushConstants pushConstants<>():RDPushConstants public
public Vector2I computeSize<>():Vector2I public
protected List<Message> _messages<>():List<Message> protected
public bool logMessages<>():bool public
public int messageLogLevel<>():int public
public RDContext RDContext<>():RDContext public
public Void Free<>( RDObject ro=, ro:RDObject=, String info=, info:String=, ):Void public
public String GetMemoryInfo<>():String public
public Void CleanUp<>():Void public
public Void Free<>():Void public
public Void CleanUpAndFree<>():Void public
public Void AddToCleanUp<>( RDObject ro=, ro:RDObject=, String info=, info:String=, ):Void public
public Void AddToCleanUp<>( List<RDObject> ro=, ro:List<RDObject>=, String info=, info:String=, ):Void public
public RDSampler Sampler<>( RDSamplerState state=, state:RDSamplerState=, ):RDSampler public
public RDSampler Sampler<>( SamplerFilter filter=, filter:SamplerFilter=, SamplerRepeatMode repeatMode=, repeatMode:SamplerRepeatMode=, ):RDSampler public
public RenderingDevice get_renderingDevice<>():RenderingDevice public
public bool get_isLocalRenderingDevice<>():bool public
public RDShader get_shader<>():RDShader public
public RDPipeline get_pipeline<>():RDPipeline public
static public RDContext Local<>():RDContext static public
static public RDContext Current<>():RDContext static public
public Void Initialize<>( bool local=, local:bool=, ):Void public
public int get_view<>():int public
public int get_effectCallbackType<>():int public
public RenderData get_renderData<>():RenderData public
public RenderSceneBuffersRD get_sceneBuffers<>():RenderSceneBuffersRD public
public RenderSceneDataRD get_sceneData<>():RenderSceneDataRD public
public Vector3I get_groups<>():Vector3I public
public Vector2I get_internalSize<>():Vector2I public
public RDTexture GetScreenColorTexture<>():RDTexture public
public RDTexture GetScreenDepthTexture<>():RDTexture public
public RDTexture GetScreenNormalRoughnessTexture<>():RDTexture public
public Void SetProgram<>( RDProgram p=, p:RDProgram=, ):Void public
public Void SetProgramFromPath<>( String path=, path:String=, ):Void public
public Void SetShaderAndPipeline<>( RDShader shader=, shader:RDShader=, RDPipeline pipeline=, pipeline:RDPipeline=, ):Void public
public Void AssignScreenColorTexture<>( RDSampler sampler=, sampler:RDSampler=, int setIndex=, setIndex:int=, ):Void public
public Void AssignScreenDepthTexture<>( RDSampler sampler=, sampler:RDSampler=, int setIndex=, setIndex:int=, ):Void public
public Void AssignScreenNormalRoughnessTexture<>( RDSampler sampler=, sampler:RDSampler=, int setIndex=, setIndex:int=, ):Void public
public Void AssignMissingTexture<>( RDSampler sampler=, sampler:RDSampler=, int setIndex=, setIndex:int=, ):Void public
public Void AssignTexture<>( RDTexture texture=, texture:RDTexture=, RDSampler sampler=, sampler:RDSampler=, int setIndex=, setIndex:int=, ):Void public
public Void AddUniformSet<>( RDUniformSet uniformSet=, uniformSet:RDUniformSet=, ):Void public
public Void CreateUniformaSet<>( RDUniform[] uniforms=, uniforms:RDUniform[]=, ):Void public
public Rid _CreateUniformSetRid<>( int index=, index:int=, RDUniform[] uniforms=, uniforms:RDUniform[]=, ):Rid public
public Void Clear<>():Void public
public Vector2I GetComputeSize<>():Vector2I public
public Void SetComputeGroups<>( Vector3I groups=, groups:Vector3I=, ):Void public
public Void CalculateSceneComputeGroups<>( int groupSize=, groupSize:int=, ):Void public
public Void CalculateSceneComputeGroups<>( Vector3I groupSize=, groupSize:Vector3I=, ):Void public
public Void CalculateComputeGroups<>( int groupSize=, groupSize:int=, Vector2I size=, size:Vector2I=, ):Void public
public Void CalculateComputeGroups<>( Vector3I groupSize=, groupSize:Vector3I=, Vector2I size=, size:Vector2I=, ):Void public
public Void Submit<>():Void public
public Void Sync<>():Void public
public Void SubmitAndSync<>():Void public
public Void ProcessComputeProgram<>():Void public
public Void SetRenderData<>( RenderData renderData=, renderData:RenderData=, RenderSceneBuffersRD buffers=, buffers:RenderSceneBuffersRD=, RenderSceneDataRD sceneData=, sceneData:RenderSceneDataRD=, ):Void public
public Void SetView<>( int view=, view:int=, ):Void public
public List<Message> get_messages<>():List<Message> public
public bool HasError<>():bool public
public Void Error<>( Object[] messages=, messages:Object[]=, ):Void public
public Void Warning<>( Object[] messages=, messages:Object[]=, ):Void public
public Void Info<>( Object[] messages=, messages:Object[]=, ):Void public
public Void Verbose<>( Object[] messages=, messages:Object[]=, ):Void public



All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...