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ObjectRDObject
RDTexture
public RDTexture RDTexture<>(
RDContext context=,
context:RDContext=,
Rid rid=,
rid:Rid=,
):RDTexture public
static public RDTexture Create<>(
RDContext effect=,
effect:RDContext=,
RDTextureFormat format=,
format:RDTextureFormat=,
RDTextureView view=,
view:RDTextureView=,
):RDTexture static public
static public RDTexture Color<>(
RDContext context=,
context:RDContext=,
):RDTexture static public
static public RDTexture Depth<>(
RDContext context=,
context:RDContext=,
):RDTexture static public
static public RDTexture NormalRoughness<>(
RDContext context=,
context:RDContext=,
):RDTexture static public
public Void SetData<>(
Byte[] data=,
data:Byte[]=,
int layer=,
layer:int=,
):Void public
public Void SetData<>(
Viewport viewport=,
viewport:Viewport=,
):Void public
public Void SetData<>(
Image image=,
image:Image=,
):Void public
public int get_numPixels<>():int public
public int get_channelsPerPixel<>():int public
public PixelChannelEncoding get_pixelChannelEncoding<>():PixelChannelEncoding public
public int get_bytesPerPixel<>():int public
public int GetNumBytes<>(
int layer=,
layer:int=,
):int public
public Void SetData<>(
Color color=,
color:Color=,
):Void public
public Byte[] GetData<>(
int layer=,
layer:int=,
):Byte[] public
public int get_width<>():int public
public int get_height<>():int public
public int get_maxDimension<>():int public
public DataFormat get_dataFormat<>():DataFormat public
public Format get_imageFormat<>():Format public
public Image GetImage<>():Image public
public Texture2D GetTexture2D<>():Texture2D public
public RDTextureFormat get_format<>():RDTextureFormat public
public Vector2I get_size<>():Vector2I public
static public RDTexture EnsureScreenSizeTexture<>(
RDTexture texture=,
texture:RDTexture=,
RDContext context=,
context:RDContext=,
bool cleanUp=,
cleanUp:bool=,
):RDTexture static public
static public RDTexture Create<>(
RDContext context=,
context:RDContext=,
RDTextureFormat format=,
format:RDTextureFormat=,
):RDTexture static public
static public RDTextureFormat DefaultFormat<>(
int w=,
w:int=,
int h=,
h:int=,
DataFormat dataFormat=,
dataFormat:DataFormat=,
):RDTextureFormat static public
static public RDTexture Create<>(
RDContext context=,
context:RDContext=,
Vector2I size=,
size:Vector2I=,
DataFormat dataFormat=,
dataFormat:DataFormat=,
):RDTexture static public
static public RDTexture Create<>(
RDContext context=,
context:RDContext=,
int width=,
width:int=,
int height=,
height:int=,
DataFormat dataFormat=,
dataFormat:DataFormat=,
TextureUsageBits textureUsageBits=,
textureUsageBits:TextureUsageBits=,
):RDTexture static public
static public RDTexture CreateCopyFrom<>(
RDContext context=,
context:RDContext=,
SubViewport viewport=,
viewport:SubViewport=,
):RDTexture static public












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