class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNode RenderingManager
IDisposable
public Shader[] shaders<>():Shader[] public
public Material material<>():Material public
public bool ensureGlobalShaderPropertiesOnReady<>():bool public
public RenderingManagerData data<>():RenderingManagerData public
public RenderingManager RenderingManager<>():RenderingManager public
public Callable get_ensureGlobalShaderPropertiesButton<>():Callable public
public Callable get_updateShadersButton<>():Callable public
public Callable get_getMaterialCodeButton<>():Callable public
public T GetShaderPropertyByName<>( ShaderPropertyName name=, name:ShaderPropertyName=, ):T public
public ShaderProperty GetShaderPropertyByName<>( ShaderProperty[] properties=, properties:ShaderProperty[]=, ShaderPropertyName name=, name:ShaderPropertyName=, ):ShaderProperty public
public Void _Ready<>():Void public
public Void _Process<>( Double delta=, delta:Double=, ):Void public
static public int GetStencilReferenceIndex<>( StencilLayer stencilLayer=, stencilLayer:StencilLayer=, ):int static public



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