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ObjectNode
RenderingManager
IDisposable
public Shader[] shaders<>():Shader[] public
public Material material<>():Material public
public bool ensureGlobalShaderPropertiesOnReady<>():bool public
public RenderingManagerData data<>():RenderingManagerData public
public RenderingManager RenderingManager<>():RenderingManager public
public Callable get_ensureGlobalShaderPropertiesButton<>():Callable public
public Callable get_updateShadersButton<>():Callable public
public Callable get_getMaterialCodeButton<>():Callable public
public T GetShaderPropertyByName<>(
ShaderPropertyName name=,
name:ShaderPropertyName=,
):T public
public ShaderProperty GetShaderPropertyByName<>(
ShaderProperty[] properties=,
properties:ShaderProperty[]=,
ShaderPropertyName name=,
name:ShaderPropertyName=,
):ShaderProperty public
public Void _Ready<>():Void public
public Void _Process<>(
Double delta=,
delta:Double=,
):Void public
static public int GetStencilReferenceIndex<>(
StencilLayer stencilLayer=,
stencilLayer:StencilLayer=,
):int static public












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