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ObjectRDGraphNodeRGGraphProcessorRDShaderProcessor
RG_BlendModeBase
public CompositorEffectGraphTextureSlot top<>():CompositorEffectGraphTextureSlot public
public CompositorEffectGraphTextureSlot mask<>():CompositorEffectGraphTextureSlot public
public CompositorEffectGraphTextureSlot alphaMapping<>():CompositorEffectGraphTextureSlot public
public CompositorEffectGraphTextureSlot bottom<>():CompositorEffectGraphTextureSlot public
public CompositorEffectGraphTextureSlot output<>():CompositorEffectGraphTextureSlot public
public RG_BlendModeBase RG_BlendModeBase<>(
RDGraph graph=,
graph:RDGraph=,
String shaderPath=,
shaderPath:String=,
):RG_BlendModeBase public
public RG_BlendModeType GetBlendModeType<>():RG_BlendModeType public
public Void SetTextureSlotInputs<>(
RDGraphTextureSlotInput topSlot=,
topSlot:RDGraphTextureSlotInput=,
RDGraphTextureSlotInput maskSlot=,
maskSlot:RDGraphTextureSlotInput=,
RDGraphTextureSlotInput alphaSlot=,
alphaSlot:RDGraphTextureSlotInput=,
RDGraphTextureSlotInput bottomSlot=,
bottomSlot:RDGraphTextureSlotInput=,
RDGraphTextureSlotInput outputSlot=,
outputSlot:RDGraphTextureSlotInput=,
):Void public












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