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ObjectRDGraphNodeRGGraphProcessorRDShaderProcessor
RG_ImageProcessor
public CompositorEffectGraphTextureSlot input<>():CompositorEffectGraphTextureSlot public
public CompositorEffectGraphTextureSlot output<>():CompositorEffectGraphTextureSlot public
public RG_ImageProcessor RG_ImageProcessor<>(
RDGraph graph=,
graph:RDGraph=,
String shaderPath=,
shaderPath:String=,
):RG_ImageProcessor public
public Void SetTextureSlotInputs<>(
RDGraphTextureSlotInput inputSlot=,
inputSlot:RDGraphTextureSlotInput=,
RDGraphTextureSlotInput outputSlot=,
outputSlot:RDGraphTextureSlotInput=,
):Void public
public Void SetTextureSlotInputs<>(
RG_ImageProcessor imageProcessorBefore=,
imageProcessorBefore:RG_ImageProcessor=,
):Void public
public CompositorEffectGraphTextureSlot AddTextureSlotInput<>(
RDGraphTextureSlotInput inputSlot=,
inputSlot:RDGraphTextureSlotInput=,
CompositorEffectGraphTextureSlot slot=,
slot:CompositorEffectGraphTextureSlot=,
):CompositorEffectGraphTextureSlot public
public Void AddSampledTextureSlotInput<>(
RDGraphTextureSlotInput inputSlot=,
inputSlot:RDGraphTextureSlotInput=,
SamplerFilter filter=,
filter:SamplerFilter=,
SamplerRepeatMode repeatMode=,
repeatMode:SamplerRepeatMode=,
):Void public












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