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ObjectPointData
ScatterPoint
public bool instanced<>():bool public
public float instanceCullDistance<>():float public
public float instanceCullRange<>():float public
public float instanceSplitSize<>():float public
public Vector3 instancingSplitScatterNoiseAmount<>():Vector3 public
public Vector3 instancingSplitScatterNoiseFrequency<>():Vector3 public
public ShadowCastingSetting shadowCasting<>():ShadowCastingSetting public
protected Scatterer _creator<>():Scatterer protected
protected int _creatorID<>():int protected
public PackedScene scene<>():PackedScene public
public ScatterPoint ScatterPoint<>(
Scatterer creator=,
creator:Scatterer=,
int id=,
id:int=,
):ScatterPoint public
public Scatterer get_creator<>():Scatterer public
public int get_creatorID<>():int public
public bool CanBeReusedBy<>(
ScatterPoint other=,
other:ScatterPoint=,
):bool public
public Void UpdateInstantiated<>(
Node3D node=,
node:Node3D=,
):Void public
public Node3D Instantiate<>():Node3D public












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