class-description
NEWS
COMMUNITY
STORE
TUTORIALS
SIGN UP
LOGIN
LOGOUT
ROKOJORI
NEWSLETTER
SIGN UP
LOGIN
LOGOUT
NEWS
COMMUNITY
STORE
TUTORIALS
TOGGLE FULLSCREEN
VOLLBILD AN/AUS
SDF
GDShaderInclude Colors<>():GDShaderInclude
void computeRectangleBounds<>(
float in_offset=,
in_offset:float=,
float in_radius=,
in_radius:float=,
float in_maxRadius=,
in_maxRadius:float=,
vec2 size=,
size:vec2=,
vec2 minP=,
minP:vec2=,
vec2 maxP=,
maxP:vec2=,
float out_radius=,
out_radius:float=,
):void
float roundedRectangleDistance<>(
vec2 minP=,
minP:vec2=,
vec2 maxP=,
maxP:vec2=,
vec2 pos=,
pos:vec2=,
):float
float roundedRectangle<>(
vec2 minP=,
minP:vec2=,
vec2 maxP=,
maxP:vec2=,
vec2 point=,
point:vec2=,
float borderSize=,
borderSize:float=,
float sharp=,
sharp:float=,
):float
float sdf_fill<>(
float sd=,
sd:float=,
):float
float sdf_stroke<>(
float sd=,
sd:float=,
float strokeWidth=,
strokeWidth:float=,
):float
vec2 sdf_shape<>(
float sd=,
sd:float=,
float strokeWidth=,
strokeWidth:float=,
):vec2
vec4 sdf_coloredShape<>(
float _sd=,
_sd:float=,
float _strokeWidth=,
_strokeWidth:float=,
vec4 _fillColor=,
_fillColor:vec4=,
vec4 _strokeColor=,
_strokeColor:vec4=,
):vec4
float t2<>(
vec2 v=,
v:vec2=,
):float
float t2<>(
vec3 v=,
v:vec3=,
):float
float ndot<>(
vec2 a=,
a:vec2=,
vec2 b=,
b:vec2=,
):float
float sdCircle<>(
vec2 p=,
p:vec2=,
float r=,
r:float=,
):float
float sdRoundedBox<>(
vec2 p=,
p:vec2=,
vec2 b=,
b:vec2=,
vec4 r=,
r:vec4=,
):float
float sdChamferBox<>(
vec2 p=,
p:vec2=,
vec2 b=,
b:vec2=,
float chamfer=,
chamfer:float=,
):float
float sdBox<>(
vec2 p=,
p:vec2=,
vec2 b=,
b:vec2=,
):float
float sdPoint<>(
vec3 position=,
position:vec3=,
vec3 point=,
point:vec3=,
):float
float sdSphere<>(
vec3 position=,
position:vec3=,
vec3 sphereCenter=,
sphereCenter:vec3=,
float shereRadius=,
shereRadius:float=,
):float
float sdBox<>(
vec3 position=,
position:vec3=,
vec3 boxDimensions=,
boxDimensions:vec3=,
):float
float sdRoundBox<>(
vec3 position=,
position:vec3=,
vec3 boxDimensions=,
boxDimensions:vec3=,
float boxRadius=,
boxRadius:float=,
):float
float sdLine<>(
vec3 position=,
position:vec3=,
vec3 lineStart=,
lineStart:vec3=,
vec3 lineEnd=,
lineEnd:vec3=,
):float
float sdCapsule<>(
vec3 position=,
position:vec3=,
vec3 capsuleStart=,
capsuleStart:vec3=,
vec3 capsuleEnd=,
capsuleEnd:vec3=,
float capsuleRadius=,
capsuleRadius:float=,
):float
float sdRoundCone<>(
vec3 p=,
p:vec3=,
vec3 a=,
a:vec3=,
vec3 b=,
b:vec3=,
float r1=,
r1:float=,
float r2=,
r2:float=,
):float












All social media brands are registrated trademarks and belong to their respective owners.
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more...
Wir benutzen Cookies auf dieser Seite. Mehr lesen...