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Object
ShaderCode
public String variantName<>():String public
public ShaderPhase phase<>():ShaderPhase public
public bool sortableCode<>():bool public
public List<ShaderCodeVariableOccurance> variableOccurances<>():List<ShaderCodeVariableOccurance> public
public ShaderCode ShaderCode<>():ShaderCode public
protected String _GetCode<>(
ShaderGenerationContext context=,
context:ShaderGenerationContext=,
):String protected
public String GetCode<>(
ShaderGenerationContext context=,
context:ShaderGenerationContext=,
):String public
public Void ResolveVariableOccurances<>(
ShaderGenerationContext context=,
context:ShaderGenerationContext=,
):Void public












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