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ObjectRefCountedResource
ShaderGenerationModule
IDisposable
public bool sortableCode<>():bool public
public String uniformGroup<>():String public
protected ShaderGenerationModule ShaderGenerationModule<>():ShaderGenerationModule protected
public bool CodeIsSortable<>(
ShaderPhase phase=,
phase:ShaderPhase=,
):bool public
public List<String> GetVariantNames<>():List<String> public
public List<ShaderVariant> GetVariants<>(
ShaderGenerationContext context=,
context:ShaderGenerationContext=,
):List<ShaderVariant> public
static public ShaderVariant ToVariant<>(
ShaderCode[] code=,
code:ShaderCode[]=,
):ShaderVariant static public
static public List<ShaderVariant> ToVariants<>(
ShaderCode[] code=,
code:ShaderCode[]=,
):List<ShaderVariant> static public
public String GetShaderCacheData<>():String public
public String GetShaderCacheHash<>():String public
static public List<ShaderCode> IncludeFromLibrary<>(
String path=,
path:String=,
):List<ShaderCode> static public
static public List<ShaderCode> IncludeTransformLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeDepthLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeCamerasLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeNoiseLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeDitheringLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeSDFLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeMathLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeLightLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeUVLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeColorsLibrary<>():List<ShaderCode> static public
static public List<ShaderCode> IncludeBillboardLibrary<>():List<ShaderCode> static public
static public ShaderVariant ToVariant<>(
List<ShaderCode> code=,
code:List<ShaderCode>=,
):ShaderVariant static public
static public List<ShaderVariant> ToVariants<>(
List<ShaderCode> code=,
code:List<ShaderCode>=,
):List<ShaderVariant> static public
static public List<ShaderVariant> ToVariants<>(
String[] values=,
values:String[]=,
):List<ShaderVariant> static public
static public List<ShaderCode> ToCode<>(
String[] values=,
values:String[]=,
):List<ShaderCode> static public
static public List<ShaderCode> ToCode<>(
String value=,
value:String=,
):List<ShaderCode> static public
static public List<ShaderCode> ToUnsortableCode<>(
String value=,
value:String=,
):List<ShaderCode> static public
public List<ShaderCode> AsUniformGroup<>(
String name=,
name:String=,
String value=,
value:String=,
):List<ShaderCode> public
public List<ShaderCode> AsUniformGroup<>(
String name=,
name:String=,
List<ShaderCode> code=,
code:List<ShaderCode>=,
):List<ShaderCode> public
public List<ShaderCode> StartUniformGroup<>(
String name=,
name:String=,
):List<ShaderCode> public
public List<ShaderCode> EndUniformGroup<>():List<ShaderCode> public
static public List<ShaderCode> ToInnerBlock<>(
String name=,
name:String=,
String block=,
block:String=,
):List<ShaderCode> static public
static public List<ShaderCode> ToCode<>(
List<String> values=,
values:List<String>=,
):List<ShaderCode> static public
static public String UniformFor<>(
ShaderProperty property=,
property:ShaderProperty=,
):String static public
static public String Uniform<>(
FloatProperty property=,
property:FloatProperty=,
):String static public
static public String Uniform<>(
Vector2Property property=,
property:Vector2Property=,
):String static public
static public String Uniform<>(
String name=,
name:String=,
float value=,
value:float=,
):String static public
static public String Uniform01<>(
String name=,
name:String=,
float value=,
value:float=,
):String static public
static public String Uniform<>(
String name=,
name:String=,
float value=,
value:float=,
float min=,
min:float=,
float max=,
max:float=,
):String static public
static public String UniformSampler<>(
String name=,
name:String=,
String hints=,
hints:String=,
):String static public
static public String Uniform<>(
String name=,
name:String=,
Color color=,
color:Color=,
):String static public
static public String Uniform<>(
String name=,
name:String=,
Vector3 vec=,
vec:Vector3=,
):String static public
static public String Varying<>(
String type=,
type:String=,
String name=,
name:String=,
):String static public
static public String VaryingFloat<>(
String name=,
name:String=,
):String static public
static public String VaryingVec2<>(
String name=,
name:String=,
):String static public
static public String VaryingVec3<>(
String name=,
name:String=,
):String static public
static public String VaryingVec4<>(
String name=,
name:String=,
):String static public
static public String Uniform<>(
String name=,
name:String=,
Vector4 vec=,
vec:Vector4=,
):String static public
static public String DepthTextureUniform<>():String static public
static public String ScreenTextureUniform<>():String static public
static public String NormalRoughnessTextureUniform<>():String static public












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