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ObjectNode
ShaderGenerator
IDisposable
public String path<>():String public
public String shaderName<>():String public
public Shader shader<>():Shader public
public bool sendGodotUpdateMessage<>():bool public
public int numVariants<>():int public
public ShaderGenerator ShaderGenerator<>():ShaderGenerator public
public Callable get_CreateButton<>():Callable public
public List<ShaderPhase> GetPhases<>():List<ShaderPhase> public
public List<ShaderGenerationModule> GetShaderGenerationModules<>(
ShaderPhase phase=,
phase:ShaderPhase=,
):List<ShaderGenerationModule> public
public ShaderGenerationContext GenerateShaderVariants<>():ShaderGenerationContext public
public Void UpdateShader<>():Void public












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