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VOLLBILD AN/AUS
ObjectRefCountedResource
ShaderPropertyName
IDisposable
public String propertyName<>():String public
protected ShaderPropertyName ShaderPropertyName<>():ShaderPropertyName protected
public GlobalShaderParameterType GetParameterType<>():GlobalShaderParameterType public
public Void _Set<>(
Material m=,
m:Material=,
T value=,
value:T=,
):Void public
public T _Get<>(
Material material=,
material:Material=,
T fallback=,
fallback:T=,
):T public
protected Void _SetStandardValue<>(
Material material=,
material:Material=,
Object value=,
value:Object=,
):Void protected
protected T _GetStandardValue<>(
Material material=,
material:Material=,
T fallback=,
fallback:T=,
):T protected
protected PropertyInfo _GetProperty<>(
Material material=,
material:Material=,
):PropertyInfo protected












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