class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResource Smoothing
IDisposable
public Smoothing Smoothing<>():Smoothing public
public Void SetCurrent<>( float value=, value:float=, ):Void public
public Void SetCurrent<>( Vector2 value=, value:Vector2=, ):Void public
public Void SetCurrent<>( Vector3 value=, value:Vector3=, ):Void public
public Void SetCurrent<>( Vector4 value=, value:Vector4=, ):Void public
public Void SetCurrent<>( Quaternion quaternion=, quaternion:Quaternion=, ):Void public
public Void SetCurrent<>( Color color=, color:Color=, ):Void public
public float Smooth<>( float nextValue=, nextValue:float=, float delta=, delta:float=, ):float public
static public float Apply<>( Smoothing sm=, sm:Smoothing=, float value=, value:float=, float delta=, delta:float=, ):float static public
static public float ApplyWith<>( Smoothing sm=, sm:Smoothing=, float oldValue=, oldValue:float=, float nextValue=, nextValue:float=, float delta=, delta:float=, ):float static public
public Vector2 Smooth<>( Vector2 nextValue=, nextValue:Vector2=, float delta=, delta:float=, ):Vector2 public
static public Vector2 Apply<>( Smoothing sm=, sm:Smoothing=, Vector2 value=, value:Vector2=, float delta=, delta:float=, ):Vector2 static public
static public float ApplyDegrees<>( Smoothing sm=, sm:Smoothing=, float value=, value:float=, float delta=, delta:float=, ):float static public
static public float ApplyDegreesWith<>( Smoothing sm=, sm:Smoothing=, float oldValue=, oldValue:float=, float nextValue=, nextValue:float=, float delta=, delta:float=, ):float static public
static public Vector2 ApplyWith<>( Smoothing sm=, sm:Smoothing=, Vector2 oldValue=, oldValue:Vector2=, Vector2 nextValue=, nextValue:Vector2=, float delta=, delta:float=, ):Vector2 static public
public Vector3 Smooth<>( Vector3 nextValue=, nextValue:Vector3=, float delta=, delta:float=, ):Vector3 public
static public Vector3 Apply<>( Smoothing sm=, sm:Smoothing=, Vector3 value=, value:Vector3=, float delta=, delta:float=, ):Vector3 static public
public Vector4 Smooth<>( Vector4 nextValue=, nextValue:Vector4=, float delta=, delta:float=, ):Vector4 public
static public Vector4 Apply<>( Smoothing sm=, sm:Smoothing=, Vector4 value=, value:Vector4=, float delta=, delta:float=, ):Vector4 static public
public Quaternion Smooth<>( Quaternion nextValue=, nextValue:Quaternion=, float delta=, delta:float=, ):Quaternion public
static public Quaternion Apply<>( Smoothing sm=, sm:Smoothing=, Quaternion value=, value:Quaternion=, float delta=, delta:float=, ):Quaternion static public
public Color Smooth<>( Color nextValue=, nextValue:Color=, float delta=, delta:float=, ):Color public
static public Color Apply<>( Smoothing sm=, sm:Smoothing=, Color value=, value:Color=, float delta=, delta:float=, ):Color static public
protected float _ComputeInterpolationAmount<>( float delta=, delta:float=, ):float protected
public float ComputeDuration<>( float delta=, delta:float=, float tresholdValue=, tresholdValue:float=, ):float public



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