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VOLLBILD AN/AUS
ObjectRefCountedResource
Smoothing
IDisposable
public Smoothing Smoothing<>():Smoothing public
public Void SetCurrent<>(
float value=,
value:float=,
):Void public
public Void SetCurrent<>(
Vector2 value=,
value:Vector2=,
):Void public
public Void SetCurrent<>(
Vector3 value=,
value:Vector3=,
):Void public
public Void SetCurrent<>(
Vector4 value=,
value:Vector4=,
):Void public
public Void SetCurrent<>(
Quaternion quaternion=,
quaternion:Quaternion=,
):Void public
public Void SetCurrent<>(
Color color=,
color:Color=,
):Void public
public float Smooth<>(
float nextValue=,
nextValue:float=,
float delta=,
delta:float=,
):float public
static public float Apply<>(
Smoothing sm=,
sm:Smoothing=,
float value=,
value:float=,
float delta=,
delta:float=,
):float static public
static public float ApplyWith<>(
Smoothing sm=,
sm:Smoothing=,
float oldValue=,
oldValue:float=,
float nextValue=,
nextValue:float=,
float delta=,
delta:float=,
):float static public
public Vector2 Smooth<>(
Vector2 nextValue=,
nextValue:Vector2=,
float delta=,
delta:float=,
):Vector2 public
static public Vector2 Apply<>(
Smoothing sm=,
sm:Smoothing=,
Vector2 value=,
value:Vector2=,
float delta=,
delta:float=,
):Vector2 static public
static public float ApplyDegrees<>(
Smoothing sm=,
sm:Smoothing=,
float value=,
value:float=,
float delta=,
delta:float=,
):float static public
static public float ApplyDegreesWith<>(
Smoothing sm=,
sm:Smoothing=,
float oldValue=,
oldValue:float=,
float nextValue=,
nextValue:float=,
float delta=,
delta:float=,
):float static public
static public Vector2 ApplyWith<>(
Smoothing sm=,
sm:Smoothing=,
Vector2 oldValue=,
oldValue:Vector2=,
Vector2 nextValue=,
nextValue:Vector2=,
float delta=,
delta:float=,
):Vector2 static public
public Vector3 Smooth<>(
Vector3 nextValue=,
nextValue:Vector3=,
float delta=,
delta:float=,
):Vector3 public
static public Vector3 Apply<>(
Smoothing sm=,
sm:Smoothing=,
Vector3 value=,
value:Vector3=,
float delta=,
delta:float=,
):Vector3 static public
public Vector4 Smooth<>(
Vector4 nextValue=,
nextValue:Vector4=,
float delta=,
delta:float=,
):Vector4 public
static public Vector4 Apply<>(
Smoothing sm=,
sm:Smoothing=,
Vector4 value=,
value:Vector4=,
float delta=,
delta:float=,
):Vector4 static public
public Quaternion Smooth<>(
Quaternion nextValue=,
nextValue:Quaternion=,
float delta=,
delta:float=,
):Quaternion public
static public Quaternion Apply<>(
Smoothing sm=,
sm:Smoothing=,
Quaternion value=,
value:Quaternion=,
float delta=,
delta:float=,
):Quaternion static public
public Color Smooth<>(
Color nextValue=,
nextValue:Color=,
float delta=,
delta:float=,
):Color public
static public Color Apply<>(
Smoothing sm=,
sm:Smoothing=,
Color value=,
value:Color=,
float delta=,
delta:float=,
):Color static public
protected float _ComputeInterpolationAmount<>(
float delta=,
delta:float=,
):float protected
public float ComputeDuration<>(
float delta=,
delta:float=,
float tresholdValue=,
tresholdValue:float=,
):float public












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