class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectCurve3 SplineCurve
public SplineCurve SplineCurve<>():SplineCurve public
public List<SplineCurvePoint> get_points<>():List<SplineCurvePoint> public
static public SplineCurve From<>( List<SplineCurvePoint> points=, points:List<SplineCurvePoint>=, ):SplineCurve static public
public Void AutoOrientateByTangents<>( Vector3 up=, up:Vector3=, bool closed=, closed:bool=, float autoOrientationTangentAdjustment=, autoOrientationTangentAdjustment:float=, ):Void public
public Vector3 MinPointPosition<>():Vector3 public
public Vector3 MaxPointPosition<>():Vector3 public
public SplineCurve Clone<>():SplineCurve public
public SplineCurve ApplyPose<>( Pose pose=, pose:Pose=, ):SplineCurve public
public SplineCurve CloneForXZ<>( float y=, y:float=, ):SplineCurve public
public SplineCurve CloneForXY<>( float z=, z:float=, ):SplineCurve public
public Vector3 GetPositionByPointIndex<>( float pointIndex=, pointIndex:float=, ):Vector3 public
public Pose GetPoseByPointIndex<>( float pointIndex=, pointIndex:float=, ):Pose public
public Quaternion GetRotationByPointIndex<>( float pointIndex=, pointIndex:float=, ):Quaternion public
public Transform3D GetTransformAt<>( float normalized=, normalized:float=, ):Transform3D public
public Transform3D GetTransformByPointIndex<>( float pointIndex=, pointIndex:float=, ):Transform3D public
public Vector3 GetScaleByPointIndex<>( float pointIndex=, pointIndex:float=, ):Vector3 public
public float TwistAt<>( float normalized=, normalized:float=, ):float public
public float GetTwistByPointIndex<>( float pointIndex=, pointIndex:float=, ):float public
public T LerpByPointIndex<>( float pointIndex=, pointIndex:float=, Func<int,T> get=, get:Func<int,T>=, Func<T,T,float,T> lerp=, lerp:Func<T,T,float,T>=, ):T public
public T SmoothStepByPointIndex<>( float pointIndex=, pointIndex:float=, Func<int,T> get=, get:Func<int,T>=, Func<T,T,float,T> lerp=, lerp:Func<T,T,float,T>=, ):T public
public Vector3 SmoothStepScaleByPointIndex<>( float pointIndex=, pointIndex:float=, ):Vector3 public
public float SmoothStepTwistByPointIndex<>( float pointIndex=, pointIndex:float=, ):float public
public Vector3 PositionAt<>( float t=, t:float=, ):Vector3 public
public Quaternion RotationAt<>( float t=, t:float=, ):Quaternion public
public float NormalizedToPointIndex<>( float normalized=, normalized:float=, ):float public
public float PointIndexToNormalized<>( float pointIndex=, pointIndex:float=, ):float public



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