class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object SplineCurveCreator
public SplineCurveCreator SplineCurveCreator<>():SplineCurveCreator public
public SplineCurve Create<>( List<SplinePoint> splinePoints=, splinePoints:List<SplinePoint>=, bool close=, close:bool=, ):SplineCurve public
public SplineCurve Create<>( List<Vector3> splinePoints=, splinePoints:List<Vector3>=, bool close=, close:bool=, ):SplineCurve public
static public Vector3 GetTangentDirectionSmoothed<>( float smoothing=, smoothing:float=, List<SplinePoint> splinePoints=, splinePoints:List<SplinePoint>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, ):Vector3 static public
static public Vector3 GetTangentDirectionSmoothed<>( int numSamples=, numSamples:int=, float smoothing=, smoothing:float=, List<SplinePoint> splinePoints=, splinePoints:List<SplinePoint>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, ):Vector3 static public
static public Vector3 GetTangentDirectionSmoothed<>( int numSamples=, numSamples:int=, float smoothing=, smoothing:float=, List<SplineCurvePoint> splinePoints=, splinePoints:List<SplineCurvePoint>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, ):Vector3 static public
static public Vector3 GetTangentDirection<>( List<SplinePoint> splinePoints=, splinePoints:List<SplinePoint>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, ):Vector3 static public
static public Vector3 GetTangentDirection<>( List<SplineCurvePoint> splinePoints=, splinePoints:List<SplineCurvePoint>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, float overshootPrevention=, overshootPrevention:float=, float tangentScale=, tangentScale:float=, float symmetricTangentLength=, symmetricTangentLength:float=, ):Vector3 static public
static public Vector3 GetTangentPosition<>( List<SplineCurvePoint> splinePoints=, splinePoints:List<SplineCurvePoint>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, float overshootPrevention=, overshootPrevention:float=, float tangentScale=, tangentScale:float=, float symmetricTangentLength=, symmetricTangentLength:float=, ):Vector3 static public
static public Vector3 GetTangentPosition<>( List<Vector3> splinePoints=, splinePoints:List<Vector3>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, float overshootPrevention=, overshootPrevention:float=, float tangentScale=, tangentScale:float=, float symmetricTangentLength=, symmetricTangentLength:float=, ):Vector3 static public
static public Vector3 GetTangentPosition<>( List<SplinePoint> splinePoints=, splinePoints:List<SplinePoint>=, int index=, index:int=, bool before=, before:bool=, bool closed=, closed:bool=, ):Vector3 static public
static public Vector3 GetTangentPosition<>( Vector3 point=, point:Vector3=, Vector3 previousPosition=, previousPosition:Vector3=, Vector3 nextPosition=, nextPosition:Vector3=, bool before=, before:bool=, float overshootPrevention=, overshootPrevention:float=, float tangentScale=, tangentScale:float=, float symmetricTangentLength=, symmetricTangentLength:float=, ):Vector3 static public



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