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VOLLBILD AN/AUS
ObjectNodeNode3D
SplinePoint
IDisposableGizmoDrawerWithHandlesGizmoDrawer
public float editorSplinePointSize<>():float public
public float twist<>():float public
public SplinePointTangentMode tangentMode<>():SplinePointTangentMode public
public Node3D tangentBefore<>():Node3D public
public float tangentBeforeWeight<>():float public
public Node3D tangentNext<>():Node3D public
public float tangentNextWeight<>():float public
public float overshootPrevention<>():float public
public float tangentScale<>():float public
public float symmetricTangentLength<>():float public
public SplinePoint SplinePoint<>():SplinePoint public
public Void DrawGizmo<>(
EditorNode3DGizmoPlugin gizmoPlugin=,
gizmoPlugin:EditorNode3DGizmoPlugin=,
EditorNode3DGizmo gizmo=,
gizmo:EditorNode3DGizmo=,
):Void public
public String GetHandleName<>(
EditorNode3DGizmo gizmo=,
gizmo:EditorNode3DGizmo=,
int handleId=,
handleId:int=,
bool secondary=,
secondary:bool=,
):String public
public Variant GetHandleValue<>(
EditorNode3DGizmo gizmo=,
gizmo:EditorNode3DGizmo=,
int handleId=,
handleId:int=,
bool secondary=,
secondary:bool=,
):Variant public
public Void SetHandle<>(
EditorNode3DGizmo gizmo=,
gizmo:EditorNode3DGizmo=,
int id=,
id:int=,
bool secondary=,
secondary:bool=,
Camera3D camera=,
camera:Camera3D=,
Vector2 point=,
point:Vector2=,
):Void public
public Void CommitHandle<>(
EditorNode3DGizmo gizmo=,
gizmo:EditorNode3DGizmo=,
int id=,
id:int=,
bool secondary=,
secondary:bool=,
Variant restore=,
restore:Variant=,
bool cancel=,
cancel:bool=,
):Void public












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