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Object
TextureCombinerBlendModeAlgorithm
public TextureCombinerBlendModeAlgorithm TextureCombinerBlendModeAlgorithm<>():TextureCombinerBlendModeAlgorithm public
static public Void Blend<>(
TextureCombinerBlendMode blendMode=,
blendMode:TextureCombinerBlendMode=,
int x=,
x:int=,
int y=,
y:int=,
int w=,
w:int=,
int h=,
h:int=,
float topOpacity=,
topOpacity:float=,
TextureCombinerBuffer bottom=,
bottom:TextureCombinerBuffer=,
TextureCombinerBuffer top=,
top:TextureCombinerBuffer=,
TextureCombinerBuffer output=,
output:TextureCombinerBuffer=,
):Void static public
static public Void BlendMasked<>(
TextureCombinerBlendMode blendMode=,
blendMode:TextureCombinerBlendMode=,
int x=,
x:int=,
int y=,
y:int=,
int w=,
w:int=,
int h=,
h:int=,
float topOpacity=,
topOpacity:float=,
TextureCombinerBuffer mask=,
mask:TextureCombinerBuffer=,
TextureCombinerBuffer bottom=,
bottom:TextureCombinerBuffer=,
TextureCombinerBuffer top=,
top:TextureCombinerBuffer=,
TextureCombinerBuffer output=,
output:TextureCombinerBuffer=,
):Void static public












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