class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object TextureCombinerBuffer
public TextureCombinerBuffer TextureCombinerBuffer<>():TextureCombinerBuffer public
public int get_width<>():int public
public int get_height<>():int public
public int get_numPixels<>():int public
static public TextureCombinerBuffer Create<>( int w=, w:int=, int h=, h:int=, ):TextureCombinerBuffer static public
public Void UnblendBlack<>( float treshold=, treshold:float=, ):Void public
public Void Fill<>( Color color=, color:Color=, int x=, x:int=, int y=, y:int=, int w=, w:int=, int h=, h:int=, ):Void public
public Void Fill<>( Color color=, color:Color=, ):Void public
static public TextureCombinerBuffer From<>( Texture2D texture=, texture:Texture2D=, int srgbConversion=, srgbConversion:int=, ):TextureCombinerBuffer static public
static public TextureCombinerBuffer FromPath<>( String path=, path:String=, int srgbConversion=, srgbConversion:int=, ):TextureCombinerBuffer static public
public Void CopyFromSampled<>( TextureCombinerBuffer source=, source:TextureCombinerBuffer=, int x=, x:int=, int y=, y:int=, int w=, w:int=, int h=, h:int=, ):Void public
static public Texture2D GridMerge<>( int w=, w:int=, int h=, h:int=, Color background=, background:Color=, bool alpha=, alpha:bool=, bool mipMaps=, mipMaps:bool=, Vector2I alignment=, alignment:Vector2I=, List<Texture2D> textures=, textures:List<Texture2D>=, List<Color> nullTextureColors=, nullTextureColors:List<Color>=, ):Texture2D static public
static public Texture2D Merge<>( int w=, w:int=, int h=, h:int=, Color background=, background:Color=, bool alpha=, alpha:bool=, bool mipMaps=, mipMaps:bool=, List<Texture2D> textures=, textures:List<Texture2D>=, List<Color> nullTextureColors=, nullTextureColors:List<Color>=, List<Vector2I> positions=, positions:List<Vector2I>=, List<Vector2I> sizes=, sizes:List<Vector2I>=, ):Texture2D static public
public ImageTexture CreateImageTexture<>( bool alpha=, alpha:bool=, bool generateMipmaps=, generateMipmaps:bool=, ):ImageTexture public
public ImageTexture CreateImageTexture3D<>( int depth=, depth:int=, bool alpha=, alpha:bool=, bool generateMipmaps=, generateMipmaps:bool=, ):ImageTexture public
public Void UpdateTexture<>( ImageTexture imageTexture=, imageTexture:ImageTexture=, bool hasAlpha=, hasAlpha:bool=, ):Void public
public TextureCombinerBuffer Resize<>( int w=, w:int=, int h=, h:int=, ):TextureCombinerBuffer public
public Void CopyFrom<>( Image image=, image:Image=, int sourceX=, sourceX:int=, int sourceY=, sourceY:int=, int ownX=, ownX:int=, int ownY=, ownY:int=, int w=, w:int=, int h=, h:int=, int srgbConversion=, srgbConversion:int=, ):Void public
public Void CopyTo<>( int ownX=, ownX:int=, int ownY=, ownY:int=, int targetX=, targetX:int=, int targetY=, targetY:int=, int w=, w:int=, int h=, h:int=, TextureCombinerBuffer output=, output:TextureCombinerBuffer=, ):Void public
public Void CopyTo<>( int ownX=, ownX:int=, int ownY=, ownY:int=, int targetX=, targetX:int=, int targetY=, targetY:int=, int w=, w:int=, int h=, h:int=, Image image=, image:Image=, bool alpha=, alpha:bool=, ):Void public
public int ComputeIndexFromPosition<>( int x=, x:int=, int y=, y:int=, ):int public
public Vector2I ComputePositionFromIndex<>( int index=, index:int=, ):Vector2I public
public Void SetAt<>( int x=, x:int=, int y=, y:int=, Color value=, value:Color=, ):Void public
public Void SetIndexed<>( int index=, index:int=, Color value=, value:Color=, ):Void public
public Color GetAt<>( int x=, x:int=, int y=, y:int=, ):Color public
public Color GetIndexed<>( int index=, index:int=, ):Color public
public Color SampleNearestUV<>( Vector2 uv=, uv:Vector2=, ):Color public
public Color SampleNearestImage<>( float imageDimensionsX=, imageDimensionsX:float=, float imageDimensionsY=, imageDimensionsY:float=, ):Color public
public Color SampleBilinearUV<>( Vector2 uv=, uv:Vector2=, ):Color public
public Color SampleBilinearImage<>( float imageDimensionsX=, imageDimensionsX:float=, float imageDimensionsY=, imageDimensionsY:float=, ):Color public



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