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ObjectRefCountedResourceShaderGenerationModuleSpatialMask
TextureMask
IDisposable
public String name<>():String public
public String UV<>():String public
public ColorChannelType colorChannel<>():ColorChannelType public
public bool srgb<>():bool public
public bool repeat<>():bool public
public TextureFilter filter<>():TextureFilter public
public TextureDefault textureDefault<>():TextureDefault public
public TextureMask TextureMask<>():TextureMask public
public List<ShaderCode> GetMaskCode<>(
ShaderGenerationContext context=,
context:ShaderGenerationContext=,
String contextName=,
contextName:String=,
String maskName=,
maskName:String=,
):List<ShaderCode> public












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