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VOLLBILD AN/AUS
ObjectRefCountedResourceShaderGenerationModule
TextureModule
IDisposable
public TextureChannelType _type<>():TextureChannelType public
public TextureChannelSource _channelSource<>():TextureChannelSource public
public String _domainName<>():String public
public String _domainValueName<>():String public
public String _domainScaleName<>():String public
public String _domainOffsetName<>():String public
public String _domainIntensityName<>():String public
public String _target<>():String public
public String _scaleTarget<>():String public
public IncludeMode _includeMode<>():IncludeMode public
public String _uvChannel<>():String public
public bool _srgb<>():bool public
public bool _normal<>():bool public
public bool _repeat<>():bool public
public DomainMode _domainMode<>():DomainMode public
public float domainOffsetDefault<>():float public
public float domainOffsetMin<>():float public
public float domainOffsetMax<>():float public
public float domainIntensityDefault<>():float public
public float domainIntensityMin<>():float public
public float domainIntensityMax<>():float public
public float domainValueDefault<>():float public
public float domainValueMin<>():float public
public float domainValueMax<>():float public
public float domainScaleDefault<>():float public
public float domainScaleMin<>():float public
public float domainScaleMax<>():float public
public bool _clamp<>():bool public
public AssignmentType _assignmentType<>():AssignmentType public
public TextureChannelType scaleType<>():TextureChannelType public
public Color scaleColor<>():Color public
public TextureDefault _textureDefault<>():TextureDefault public
public TextureFilter _textureFilter<>():TextureFilter public
protected TextureModule TextureModule<>():TextureModule protected
public bool get_is1D<>():bool public
public Void SetDomainNames<>(
String name=,
name:String=,
bool scale=,
scale:bool=,
bool value=,
value:bool=,
bool offset=,
offset:bool=,
bool intensity=,
intensity:bool=,
):Void public
public String get_assignmentOperator<>():String public
public Void GrabValues<>():Void public
public String AddVariables<>():String public
public String GetSampledName<>():String public
static public List<String> GetTextureHints<>(
bool srgb=,
srgb:bool=,
bool normal=,
normal:bool=,
bool repeat=,
repeat:bool=,
TextureFilter filter=,
filter:TextureFilter=,
TextureDefault textureDefault=,
textureDefault:TextureDefault=,
):List<String> static public
public List<ShaderVariant> GetVariants<>(
ShaderGenerationContext context=,
context:ShaderGenerationContext=,
):List<ShaderVariant> public












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