class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceShaderGenerationModule TextureModule
IDisposable
public TextureChannelType _type<>():TextureChannelType public
public TextureChannelSource _channelSource<>():TextureChannelSource public
public String _domainName<>():String public
public String _domainValueName<>():String public
public String _domainScaleName<>():String public
public String _domainOffsetName<>():String public
public String _domainIntensityName<>():String public
public String _target<>():String public
public String _scaleTarget<>():String public
public IncludeMode _includeMode<>():IncludeMode public
public String _uvChannel<>():String public
public bool _srgb<>():bool public
public bool _normal<>():bool public
public bool _repeat<>():bool public
public DomainMode _domainMode<>():DomainMode public
public float domainOffsetDefault<>():float public
public float domainOffsetMin<>():float public
public float domainOffsetMax<>():float public
public float domainIntensityDefault<>():float public
public float domainIntensityMin<>():float public
public float domainIntensityMax<>():float public
public float domainValueDefault<>():float public
public float domainValueMin<>():float public
public float domainValueMax<>():float public
public float domainScaleDefault<>():float public
public float domainScaleMin<>():float public
public float domainScaleMax<>():float public
public bool _clamp<>():bool public
public AssignmentType _assignmentType<>():AssignmentType public
public TextureChannelType scaleType<>():TextureChannelType public
public Color scaleColor<>():Color public
public TextureDefault _textureDefault<>():TextureDefault public
public TextureFilter _textureFilter<>():TextureFilter public
protected TextureModule TextureModule<>():TextureModule protected
public bool get_is1D<>():bool public
public Void SetDomainNames<>( String name=, name:String=, bool scale=, scale:bool=, bool value=, value:bool=, bool offset=, offset:bool=, bool intensity=, intensity:bool=, ):Void public
public String get_assignmentOperator<>():String public
public Void GrabValues<>():Void public
public String AddVariables<>():String public
public String GetSampledName<>():String public
static public List<String> GetTextureHints<>( bool srgb=, srgb:bool=, bool normal=, normal:bool=, bool repeat=, repeat:bool=, TextureFilter filter=, filter:TextureFilter=, TextureDefault textureDefault=, textureDefault:TextureDefault=, ):List<String> static public
public List<ShaderVariant> GetVariants<>( ShaderGenerationContext context=, context:ShaderGenerationContext=, ):List<ShaderVariant> public



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