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VOLLBILD AN/AUS
ObjectRefCountedResource
TimeLine
IDisposable
public bool isLooping<>():bool public
public float loopStart<>():float public
public float loopEnd<>():float public
public float startSpeed<>():float public
public bool autoStart<>():bool public
public TimeLine TimeLine<>():TimeLine public
static public float get_osTime<>():float static public
public TimeLineRunner get_runner<>():TimeLineRunner public
public float get_delta<>():float public
public float get_position<>():float public
public float ComputePhase<>(
float duration=,
duration:float=,
float offset=,
offset:float=,
):float public
public float ComputeRange<>(
float start=,
start:float=,
float end=,
end:float=,
):float public












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