class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNetworkNode TimeLineManager
IDisposableINetworkNode
public TimeLine[] timeLines<>():TimeLine[] public
public TimeLine gametimeTimeline<>():TimeLine public
public TimeLine realtimeTimeline<>():TimeLine public
public bool computeRealtimeWithEngineDelta<>():bool public
public TimeLineManager TimeLineManager<>():TimeLineManager public
public Void _Ready<>():Void public
static public TimeLineManager Get<>():TimeLineManager static public
public bool get_inProcess<>():bool public
public Void _Process<>( Double delta=, delta:Double=, ):Void public
public Void AddProcessCallback<>( System.Action a=, a:System.Action=, ):Void public
public Void RemoveProcessCallback<>( System.Action a=, a:System.Action=, ):Void public
public int GetTimeLineIndex<>( TimeLine timeLine=, timeLine:TimeLine=, ):int public
public Void Modulate<>( TimeLine timeline=, timeline:TimeLine=, AnimationCurve c=, c:AnimationCurve=, System.Action<bool> onReady=, onReady:System.Action<bool>=, ):Void public
public float get_unscaledTimeDelta<>():float public
public Double get_realtime<>():Double public
static public TimeLine Ensure<>( TimeLine timeline=, timeline:TimeLine=, ):TimeLine static public
public TimeLineRunner GetRunner<>( TimeLine timeline=, timeline:TimeLine=, ):TimeLineRunner public
public TimeLineRunner GetRunner<>( int index=, index:int=, ):TimeLineRunner public
static public int CreateID<>():int static public
static public Void RemoveEvent<>( TimeLine timeline=, timeline:TimeLine=, int id=, id:int=, ):Void static public
static public TimeLineCallback ScheduleCallback<>( TimeLine timeline=, timeline:TimeLine=, System.Action<TimeLineCallback> callback=, callback:System.Action<TimeLineCallback>=, ):TimeLineCallback static public
static public TimeLineEvent ScheduleEvent<>( TimeLine timeline=, timeline:TimeLine=, float position=, position:float=, System.Action<TimeLineEvent> callback=, callback:System.Action<TimeLineEvent>=, Node context=, context:Node=, ):TimeLineEvent static public
static public TimeLineEvent ScheduleEventIn<>( TimeLine timeline=, timeline:TimeLine=, float offset=, offset:float=, System.Action<TimeLineEvent> callback=, callback:System.Action<TimeLineEvent>=, Node context=, context:Node=, ):TimeLineEvent static public
static public TimeLineEvent ScheduleEventWith<>( Duration duration=, duration:Duration=, System.Action<TimeLineEvent> callback=, callback:System.Action<TimeLineEvent>=, Node context=, context:Node=, ):TimeLineEvent static public
static public TimeLineEvent ScheduleLoopEvent<>( TimeLine timeline=, timeline:TimeLine=, float duration=, duration:float=, float offset=, offset:float=, System.Action<TimeLineEvent> callback=, callback:System.Action<TimeLineEvent>=, ):TimeLineEvent static public
static public TimeLineSpan ScheduleSpan<>( TimeLine timeline=, timeline:TimeLine=, float start=, start:float=, float end=, end:float=, System.Action<TimeLineSpan,TimeLineSpanUpdateType> callback=, callback:System.Action<TimeLineSpan,TimeLineSpanUpdateType>=, Node context=, context:Node=, ):TimeLineSpan static public
static public TimeLineSpan ScheduleSpanWith<>( Duration duration=, duration:Duration=, System.Action<TimeLineSpan,TimeLineSpanUpdateType> callback=, callback:System.Action<TimeLineSpan,TimeLineSpanUpdateType>=, ):TimeLineSpan static public
static public TimeLineSpan ScheduleSpanIn<>( TimeLine timeline=, timeline:TimeLine=, float delay=, delay:float=, float duration=, duration:float=, System.Action<TimeLineSpan,TimeLineSpanUpdateType> callback=, callback:System.Action<TimeLineSpan,TimeLineSpanUpdateType>=, Node context=, context:Node=, ):TimeLineSpan static public



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