class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3D TreeGenerator
IDisposable
public float rootRadius<>():float public
public float rootHeight<>():float public
public Curve branchPosition<>():Curve public
public Curve levelToChildBranches<>():Curve public
public Curve levelToSubdivisionNoise<>():Curve public
public Curve subdivisionNoiseRange<>():Curve public
public int maxLevel<>():int public
public Curve radiusScale<>():Curve public
public Curve heightScale<>():Curve public
public Curve siblingRotationVariance<>():Curve public
public Curve rotationPerLevel<>():Curve public
public Curve rotationVariation<>():Curve public
public int radialSegments<>():int public
public int minRadialSegements<>():int public
public int maxRadialSegments<>():int public
public Curve radialSegementsMultiplier<>():Curve public
public bool avoidClusters<>():bool public
public float minClusterDistance<>():float public
public float noise<>():float public
public TubeGeometrySettings branchSettings<>():TubeGeometrySettings public
public TubeShape[] shapes<>():TubeShape[] public
public Material branchMaterial<>():Material public
public Material leavesMaterial<>():Material public
public int leavesRows<>():int public
public int leavesColumns<>():int public
public bool hideStructureWhenMeshWasBuild<>():bool public
public int seed<>():int public
public bool randomizeSeed<>():bool public
public TreeBranch[] branches<>():TreeBranch[] public
public Node deselecter<>():Node public
public bool useDebugSingleMeshGeneration<>():bool public
public int leavesLevel<>():int public
public Vector3 leavesEulerRotationPre<>():Vector3 public
public Vector3 leavesEulerRotationPost<>():Vector3 public
public float leafSize<>():float public
public Curve leafSizeScaleVariance<>():Curve public
public Curve leavesDensity<>():Curve public
public float leavesNormalBlending<>():float public
public Curve leavesBlendCurve<>():Curve public
public float leavesStartBlend<>():float public
public float leavesEndBlend<>():float public
public int numTriangles<>():int public
public float processTimePerFrame<>():float public
public float smallestRadius<>():float public
public Node3D structure<>():Node3D public
public TreeGenerator TreeGenerator<>():TreeGenerator public
public Callable get_GenerateBranchesButton<>():Callable public
public Callable get_GenerateMeshButton<>():Callable public
public Callable get_GenerateBranchesMeshButton<>():Callable public



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