class-description
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TriplanarHeightMapTerrain
GDShaderInclude Transform<>():GDShaderInclude
GDShaderInclude Normals<>():GDShaderInclude
GDShaderInclude Math<>():GDShaderInclude
vec4 albedo<>():vec4
sampler2D texture_albedo<>():sampler2D
ivec2 albedo_texture_size<>():ivec2
float roughness<>():float
sampler2D texture_metallic<>():sampler2D
vec4 metallic_texture_channel<>():vec4
sampler2D texture_roughness<>():sampler2D
float specular<>():float
float metallic<>():float
sampler2D texture_normal<>():sampler2D
float normal_scale<>():float
vec3 uv1_triplanar_pos<>():vec3
float uv1_blend_sharpness<>():float
vec3 uv1_power_normal<>():vec3
vec3 uv1_scale<>():vec3
vec3 uv1_offset<>():vec3
vec2 mapSize<>():vec2
vec2 mapCenter<>():vec2
sampler2D heightMap<>():sampler2D
float minHeight<>():float
float maxHeight<>():float
float normalTexelSize<>():float
float normalHeightSize<>():float
vec2 heightUV<>():vec2
float snapDistance<>():float
void vertex<>():void
vec4 triplanar_texture<>(
sampler2D p_sampler=,
p_sampler:sampler2D=,
vec3 p_weights=,
p_weights:vec3=,
vec3 p_triplanar_pos=,
p_triplanar_pos:vec3=,
):vec4
void fragment<>():void












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