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ObjectNodeNetworkNodeActionSequenceAction
TweenFloat
IDisposableINetworkNodeAnimator
public GodotObject target<>():GodotObject public
public Node targetNode<>():Node public
public String targetMemberPath<>():String public
public float endValue<>():float public
public Duration duration<>():Duration public
public Curve curve<>():Curve public
public bool forceStartValue<>():bool public
public float forcedStartValue<>():float public
public TweenFloat TweenFloat<>():TweenFloat public
public Void OnAnimatorStart<>():Void public
public Void OnAnimatorEnd<>():Void public
public Void OnAnimatorCancel<>():Void public
static public float GetTargetValue<>(
GodotObject go=,
go:GodotObject=,
String targetMember=,
targetMember:String=,
float alternative=,
alternative:float=,
):float static public
static public Void SetTargetValue<>(
GodotObject go=,
go:GodotObject=,
String targetMember=,
targetMember:String=,
float value=,
value:float=,
):Void static public
protected Void _OnTrigger<>():Void protected












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