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VOLLBILD AN/AUS
ObjectRefCountedResource
TweenParticlesData
IDisposable
public FloatValue amount<>():FloatValue public
public FloatValue amountRatio<>():FloatValue public
public FloatValue lifeTime<>():FloatValue public
public FloatValue speedScale<>():FloatValue public
public FloatValue explosiveness<>():FloatValue public
public FloatValue randomness<>():FloatValue public
public TweenParticlesData TweenParticlesData<>():TweenParticlesData public
public TweenParticlesData Clone<>(
bool deepClone=,
deepClone:bool=,
):TweenParticlesData public
public Void CopyFrom<>(
GpuParticles3D particles=,
particles:GpuParticles3D=,
):Void public
public Void CopyFrom<>(
TweenParticlesData tweenLightData=,
tweenLightData:TweenParticlesData=,
):Void public
public Void CopyTo<>(
GpuParticles3D particles=,
particles:GpuParticles3D=,
):Void public
static public Void LerpTo<>(
TweenParticlesData a=,
a:TweenParticlesData=,
TweenParticlesData b=,
b:TweenParticlesData=,
float lerpAmount=,
lerpAmount:float=,
TweenParticlesData output=,
output:TweenParticlesData=,
):Void static public












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