class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResource UINumber
IDisposable
public float value<>():float public
public String unit<>():String public
public bool isAnimated<>():bool public
public Curve animationCurve<>():Curve public
public float animationDuration<>():float public
public float animationOffset<>():float public
public TimeLine timeLine<>():TimeLine public
public UINumber UINumber<>():UINumber public
public bool get_IsNone<>():bool public
public UINumber GetMultiplied<>( float scale=, scale:float=, ):UINumber public
static public UINumber Create<>( float value=, value:float=, String unit=, unit:String=, ):UINumber static public
static public UINumber EM<>( float em=, em:float=, ):UINumber static public
static public UINumber PW<>( float pw=, pw:float=, ):UINumber static public
static public UINumber PH<>( float ph=, ph:float=, ):UINumber static public
public float ComputeRaw<>( Control control=, control:Control=, float alternative=, alternative:float=, ):float public
static public bool IsNullOrNone<>( UIStylePropertyContainer container=, container:UIStylePropertyContainer=, UIStyleNumberProperty property=, property:UIStyleNumberProperty=, ):bool static public
static public bool IsNullOrNone<>( UINumber number=, number:UINumber=, ):bool static public
static public int ComputeInt<>( Control control=, control:Control=, UINumber number=, number:UINumber=, float alternative=, alternative:float=, float relative=, relative:float=, ):int static public
static public int ComputeInt<>( Control control=, control:Control=, UIStyleNumberProperty property=, property:UIStyleNumberProperty=, float alternative=, alternative:float=, float relative=, relative:float=, ):int static public
static public int ComputeInt<>( Control control=, control:Control=, UIStyleNumberProperty property=, property:UIStyleNumberProperty=, String shaderPropertyName=, shaderPropertyName:String=, float alternative=, alternative:float=, float relative=, relative:float=, ):int static public
public bool Equals<>( UINumber other=, other:UINumber=, ):bool public
public Void CopyFrom<>( UINumber other=, other:UINumber=, ):Void public
static public float Compute<>( Control control=, control:Control=, UIStyleNumberProperty property=, property:UIStyleNumberProperty=, float alternative=, alternative:float=, float relative=, relative:float=, ):float static public
static public float Compute<>( Control control=, control:Control=, UIStyleNumberProperty property=, property:UIStyleNumberProperty=, String shaderPropertyName=, shaderPropertyName:String=, float alternative=, alternative:float=, float relative=, relative:float=, ):float static public
static public float Compute<>( Control control=, control:Control=, UINumber number=, number:UINumber=, float alternative=, alternative:float=, float relative=, relative:float=, ):float static public
static public float em<>( Control control=, control:Control=, ):float static public
static public float uiw<>( Control control=, control:Control=, ):float static public
static public float uih<>( Control control=, control:Control=, ):float static public
static public float Compute<>( Control control=, control:Control=, UINumber number=, number:UINumber=, float width=, width:float=, float height=, height:float=, float relative=, relative:float=, ):float static public



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