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VOLLBILD AN/AUS
ObjectRefCountedResource
UINumber
IDisposable
public float value<>():float public
public String unit<>():String public
public bool isAnimated<>():bool public
public Curve animationCurve<>():Curve public
public float animationDuration<>():float public
public float animationOffset<>():float public
public TimeLine timeLine<>():TimeLine public
public UINumber UINumber<>():UINumber public
public bool get_IsNone<>():bool public
public UINumber GetMultiplied<>(
float scale=,
scale:float=,
):UINumber public
static public UINumber Create<>(
float value=,
value:float=,
String unit=,
unit:String=,
):UINumber static public
static public UINumber EM<>(
float em=,
em:float=,
):UINumber static public
static public UINumber PW<>(
float pw=,
pw:float=,
):UINumber static public
static public UINumber PH<>(
float ph=,
ph:float=,
):UINumber static public
public float ComputeRaw<>(
Control control=,
control:Control=,
float alternative=,
alternative:float=,
):float public
static public bool IsNullOrNone<>(
UIStylePropertyContainer container=,
container:UIStylePropertyContainer=,
UIStyleNumberProperty property=,
property:UIStyleNumberProperty=,
):bool static public
static public bool IsNullOrNone<>(
UINumber number=,
number:UINumber=,
):bool static public
static public int ComputeInt<>(
Control control=,
control:Control=,
UINumber number=,
number:UINumber=,
float alternative=,
alternative:float=,
float relative=,
relative:float=,
):int static public
static public int ComputeInt<>(
Control control=,
control:Control=,
UIStyleNumberProperty property=,
property:UIStyleNumberProperty=,
float alternative=,
alternative:float=,
float relative=,
relative:float=,
):int static public
static public int ComputeInt<>(
Control control=,
control:Control=,
UIStyleNumberProperty property=,
property:UIStyleNumberProperty=,
String shaderPropertyName=,
shaderPropertyName:String=,
float alternative=,
alternative:float=,
float relative=,
relative:float=,
):int static public
public bool Equals<>(
UINumber other=,
other:UINumber=,
):bool public
public Void CopyFrom<>(
UINumber other=,
other:UINumber=,
):Void public
static public float Compute<>(
Control control=,
control:Control=,
UIStyleNumberProperty property=,
property:UIStyleNumberProperty=,
float alternative=,
alternative:float=,
float relative=,
relative:float=,
):float static public
static public float Compute<>(
Control control=,
control:Control=,
UIStyleNumberProperty property=,
property:UIStyleNumberProperty=,
String shaderPropertyName=,
shaderPropertyName:String=,
float alternative=,
alternative:float=,
float relative=,
relative:float=,
):float static public
static public float Compute<>(
Control control=,
control:Control=,
UINumber number=,
number:UINumber=,
float alternative=,
alternative:float=,
float relative=,
relative:float=,
):float static public
static public float em<>(
Control control=,
control:Control=,
):float static public
static public float uiw<>(
Control control=,
control:Control=,
):float static public
static public float uih<>(
Control control=,
control:Control=,
):float static public
static public float Compute<>(
Control control=,
control:Control=,
UINumber number=,
number:UINumber=,
float width=,
width:float=,
float height=,
height:float=,
float relative=,
relative:float=,
):float static public












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