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ObjectRefCountedResourceShaderGenerationModule
UVSource
IDisposable
protected UVSource UVSource<>():UVSource protected
public List<ShaderCode> GetUV<>(
ShaderGenerationContext context=,
context:ShaderGenerationContext=,
String target=,
target:String=,
int offsetIndex=,
offsetIndex:int=,
):List<ShaderCode> public












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