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VOLLBILD AN/AUS
ObjectRefCountedResourceShaderProperty
Vector2Property
IDisposable
public Vector2PropertyName propertyName<>():Vector2PropertyName public
public Vector2 value<>():Vector2 public
public Vector2Property Vector2Property<>():Vector2Property public
public ShaderPropertyName GetPropertyName<>():ShaderPropertyName public
public Variant GetValue<>():Variant public
public GlobalShaderParameterType GetParameterType<>():GlobalShaderParameterType public
public Void Apply<>(
Material material=,
material:Material=,
):Void public
public Void ReadFrom<>(
Material material=,
material:Material=,
):Void public
public Void ApplyLerped<>(
Material material=,
material:Material=,
Vector2 from=,
from:Vector2=,
float lerpState=,
lerpState:float=,
):Void public
static public Vector2Property Create<>(
String name=,
name:String=,
Vector2 value=,
value:Vector2=,
):Vector2Property static public












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