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VOLLBILD AN/AUS
ObjectRefCountedResourceShaderProperty
Vector4Property
IDisposable
public Vector4PropertyName propertyName<>():Vector4PropertyName public
public Vector4 value<>():Vector4 public
public Vector4Property Vector4Property<>():Vector4Property public
public ShaderPropertyName GetPropertyName<>():ShaderPropertyName public
public Variant GetValue<>():Variant public
public GlobalShaderParameterType GetParameterType<>():GlobalShaderParameterType public
public Void Apply<>(
Material material=,
material:Material=,
):Void public
public Void ReadFrom<>(
Material material=,
material:Material=,
):Void public
public Void ApplyLerped<>(
Material material=,
material:Material=,
Vector4 from=,
from:Vector4=,
float lerpState=,
lerpState:float=,
):Void public
static public Vector4Property Create<>(
String name=,
name:String=,
Vector4 value=,
value:Vector4=,
):Vector4Property static public












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