class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeViewportWindow AcceptDialog
A base dialog used for user notification.
The default use of AcceptDialog is to allow it to only be accepted or closed, with the same result. However, the confirmed and canceled signals allow to make the two actions different, and the add_button method allows to add custom buttons and actions.
Note: AcceptDialog is invisible by default. To make it visible, call one of the popup_* methods from Window on the node, such as [method Window.popup_centered_clamped].
Signal canceled<>():Signal
Emitted when the dialog is closed or the button created with add_cancel_button is pressed.

Signal confirmed<>():Signal
Emitted when the dialog is accepted, i.e. the OK button is pressed.

Signal custom_action<>( StringName action=, action:StringName=, ):Signal
Emitted when a custom button with an action is pressed. See add_button.

set get bool dialog_autowrap<>():bool set get
Sets autowrapping for the text in the dialog.

set get bool dialog_close_on_escape<>():bool set get
If true, the dialog will be hidden when the ui_close_dialog action is pressed (by default, this action is bound to kbdEscape[/kbd], or kbdCmd + W[/kbd] on macOS).

set get bool dialog_hide_on_ok<>():bool set get
If true, the dialog is hidden when the OK button is pressed. You can set it to false if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic.

Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in FileDialog to disable hiding the dialog when pressing OK.
set get String dialog_text<>():String set get
The text displayed by the dialog.

set get bool exclusive<>():bool set get
set get bool keep_title_visible<>():bool set get
set get bool maximize_disabled<>():bool set get
set get bool minimize_disabled<>():bool set get
set get String ok_button_text<>():String set get
The text displayed by the OK button (see get_ok_button). If empty, a default text will be used.

set get String title<>():String set get
set get bool transient<>():bool set get
set get bool visible<>():bool set get
set get bool wrap_controls<>():bool set get
Button add_button<>( String text=, text:String=, bool right=false, right:bool=false, String action="", action:String="", ):Button
Adds a button with label text and a custom action to the dialog and returns the created button.

If action is not empty, pressing the button will emit the custom_action signal with the specified action string.
If true, right will place the button to the right of any sibling buttons.
You can use remove_button method to remove a button created with this method from the dialog.
Button add_cancel_button<>( String name=, name:String=, ):Button
Adds a button with label name and a cancel action to the dialog and returns the created button.

You can use remove_button method to remove a button created with this method from the dialog.
Label get_label<>():Label
Returns the label used for built-in text.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
Button get_ok_button<>():Button
Returns the OK Button instance.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
void register_text_enter<>( LineEdit line_edit=, line_edit:LineEdit=, ):void
Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.

void remove_button<>( Button button=, button:Button=, ):void
Removes the button from the dialog. Does NOT free the button. The button must be a Button added with add_button or add_cancel_button method. After removal, pressing the button will no longer emit this dialog's custom_action or canceled signals.




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